Package com.jme3.export
Interface Savable
- All Known Subinterfaces:
AnimTrack<T>,CinematicEvent,ClonableTrack,CollisionData,Control,EmitterShape,GlyphParser,HasLocalTransform,LodCalculator,LodThreshold,ParticleInfluencer,PhysicsControl,ProbeArea,TerrainGridTileLoader,Track
- All Known Implementing Classes:
AbstractBox,AbstractCinematicEvent,AbstractControl,AbstractPhysicsControl,AbstractPhysicsDebugControl,AbstractShadowFilter,AbstractShadowFilterVR,AbstractShadowRenderer,AbstractShadowRendererVR,AmbientLight,Animation,AnimationEvent,AnimationTrack,AnimClip,AnimComposer,AnimControl,AnimEvent,Armature,ArmatureDebugger,ArmatureInterJointsWire,ArmatureNode,Arrow,AssetKey,AssetLinkNode,AssetTileLoader,AudioKey,AudioNode,AudioTrack,BatchNode,BetterCharacterControl,BIHNode,BIHTree,BillboardControl,BitmapCharacter,BitmapCharacterSet,BitmapFont,BitmapText,BloomFilter,Bone,BoneLink,BoneTrack,BoundingBox,BoundingSphere,BoundingSphereDebug,BoundingVolume,Box,BoxCollisionShape,BulletCharacterDebugControl,BulletGhostObjectDebugControl,BulletJointDebugControl,BulletRigidBodyDebugControl,BulletVehicleDebugControl,Camera,CameraControl,CameraEvent,CameraNode,CapsuleCollisionShape,CartoonEdgeFilter,CartoonSSAO,CenterQuad,CenterQuad,CharacterControl,ChaseCamera,ChildCollisionShape,Cinematic,CollisionShape,ColorOverlayFilter,ColorRGBA,CompactFloatArray,CompactQuaternionArray,CompactVector3Array,ComposeFilter,CompoundCollisionShape,ConeCollisionShape,ConeJoint,ContentTextureKey,ContrastAdjustmentFilter,CrossHatchFilter,Curve,Cylinder,CylinderCollisionShape,DacConfiguration,DacLinks,DefaultParticleInfluencer,DepthOfFieldFilter,DirectionalLight,DirectionalLightShadowFilter,DirectionalLightShadowFilterVR,DirectionalLightShadowRenderer,DirectionalLightShadowRendererVR,DistanceLodCalculator,Dome,DynamicAnimControl,EffectTrack,EffectTrack.KillParticleControl,EmitterBoxShape,EmitterMeshConvexHullShape,EmitterMeshFaceShape,EmitterMeshVertexShape,EmitterPointShape,EmitterSphereShape,EmptyParticleInfluencer,FadeFilter,Filter,Filter,FilterKey,FilterPostProcessor,FogFilter,FractalTileLoader,FXAAFilter,GammaCorrectionFilter,GeoMap,Geometry,GeometryGroupNode,GhostControl,GImpactCollisionShape,GltfModelKey,Grid,GuiEvent,GuiTrack,HeightfieldCollisionShape,HingeJoint,HullCollisionShape,Image,ImageTileLoader,InstancedDirectionalShadowFilter,InstancedGeometry,InstancedNode,Joint,JointShape,Kerning,KeyFrame,KinematicRagdollControl,KinematicRagdollControl.PhysicsBoneLink,Light,LightControl,LightList,LightNode,LightProbe,LightScatteringFilter,Line,Line,LineSegment,LodControl,LODGeomap,LowPassFilter,Material,MaterialKey,MatParam,MatParamOverride,MatParamTexture,Matrix3f,Matrix4f,Mesh,MeshCollisionShape,ModelKey,MorphControl,MorphTarget,MorphTrack,MotionEvent,MotionPath,MotionTrack,MultiTerrainLodControl,NewtonianParticleInfluencer,Node,NormalRecalcControl,NullSavable,OgreMaterialKey,OgreMeshKey,OrientedBoxProbeArea,ParticleEmitter,ParticleEmitter.ParticleEmitterControl,ParticleMesh,ParticlePointMesh,ParticleTriMesh,PerspectiveLodCalculator,PhysicsCharacter,PhysicsCollisionObject,PhysicsGhostObject,PhysicsJoint,PhysicsLink,PhysicsRigidBody,PhysicsVehicle,Picture,Plane,PlaneCollisionShape,Point2PointJoint,PointLight,PointLightShadowFilter,PointLightShadowRenderer,Pose,PoseTrack,PoseTrack.PoseFrame,PosterizationFilter,PQTorus,PssmShadowFilter,Quad,Quaternion,RadialBlurFilter,RadialParticleInfluencer,RangeOfMotion,Ray,Rectangle,RectangleMesh,RenderState,RigidBodyControl,Ring,SceneKey,ShaderAssetKey,ShaderGenerationInfo,ShaderNode,ShaderNodeDefinition,ShaderNodeDefinitionKey,ShaderNodeVariable,SimpleBatchNode,SimpleLodThreshold,SimplexCollisionShape,SixDofJoint,Skeleton,SkeletonControl,SkeletonDebugger,SkeletonInterBoneWire,SkeletonPoints,SkeletonWire,SkinningControl,SliderJoint,SoundEvent,SoundTrack,Spatial,SpatialTrack,Sphere,SphereCollisionShape,SphereProbeArea,Spline,SpotLight,SpotLightShadowFilter,SpotLightShadowRenderer,SSAOFilter,StatsView,StripBox,Surface,TechniqueDef,TerrainGrid,TerrainGridLodControl,TerrainLodControl,TerrainPatch,TerrainQuad,Texture,Texture2D,Texture3D,TextureArray,TextureCubeMap,TextureKey,TimeLine,ToneMapFilter,TorsoLink,Torus,TrackInfo,Transform,TransformTrack,TranslucentBucketFilter,Triangle,UpdateControl,UserData,VariableMapping,Vector2f,Vector3f,Vector4f,VehicleControl,VehicleWheel,VertexBuffer,VRDirectionalLightShadowRenderer,WaterFilter,WireBox,WireFrustum,WireSphere
public interface Savable
Savable is an interface for objects that can be serialized
using jME's serialization system.-
Method Summary
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Method Details
-
write
- Throws:
IOException
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read
- Throws:
IOException
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