Class CharacterControl
- All Implemented Interfaces:
PhysicsControl
,Savable
,Control
,JmeCloneable
,Cloneable
BetterCharacterControl
as well.-
Field Summary
Modifier and TypeFieldDescriptionprotected boolean
protected boolean
protected boolean
protected PhysicsSpace
protected Spatial
protected boolean
protected Vector3f
Fields inherited from class com.jme3.bullet.objects.PhysicsCharacter
character, fallSpeed, gObject, jumpSpeed, locationDirty, stepHeight, tmp_inverseWorldRotation, upAxis, walkDirection
Fields inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_01, COLLISION_GROUP_02, COLLISION_GROUP_03, COLLISION_GROUP_04, COLLISION_GROUP_05, COLLISION_GROUP_06, COLLISION_GROUP_07, COLLISION_GROUP_08, COLLISION_GROUP_09, COLLISION_GROUP_10, COLLISION_GROUP_11, COLLISION_GROUP_12, COLLISION_GROUP_13, COLLISION_GROUP_14, COLLISION_GROUP_15, COLLISION_GROUP_16, COLLISION_GROUP_NONE, collisionGroup, collisionGroupsMask, collisionShape
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
cloneFields
(Cloner cloner, Object original) Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.cloneForSpatial
(Spatial spatial) Deprecated.Access the physics space to which the object is (or would be) added.boolean
boolean
Test whether this control is enabled.boolean
jmeClone()
Performs a regular shallow clone of the object.void
read
(JmeImporter im) void
render
(RenderManager rm, ViewPort vp) Should be called prior to queuing the spatial by the RenderManager.void
setApplyPhysicsLocal
(boolean applyPhysicsLocal) When set to true, the physics coordinates will be applied to the local translation of the Spatialvoid
setEnabled
(boolean enabled) Enable or disable this control.void
setPhysicsSpace
(PhysicsSpace newSpace) If enabled, add this control's physics object to the specified physics space.void
setSpatial
(Spatial spatial) void
setUseViewDirection
(boolean viewDirectionEnabled) void
setViewDirection
(Vector3f vec) void
update
(float tpf) Updates the control.void
write
(JmeExporter ex) Methods inherited from class com.jme3.bullet.objects.PhysicsCharacter
buildObject, destroy, getCcdMotionThreshold, getCcdSquareMotionThreshold, getCcdSweptSphereRadius, getControllerId, getFallSpeed, getGravity, getJumpSpeed, getMaxSlope, getObjectId, getPhysicsLocation, getPhysicsLocation, getUpAxis, getWalkDirection, isContactResponse, jump, onGround, setCcdMotionThreshold, setCcdSweptSphereRadius, setCollisionShape, setContactResponse, setFallSpeed, setGravity, setJumpSpeed, setMaxSlope, setPhysicsLocation, setUpAxis, setWalkDirection, warp
Methods inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
addCollideWithGroup, getCollideWithGroups, getCollisionGroup, getCollisionShape, getUserObject, removeCollideWithGroup, setCollideWithGroups, setCollisionGroup, setUserObject
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Field Details
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spatial
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enabled
protected boolean enabled -
added
protected boolean added -
space
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viewDirection
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useViewDirection
protected boolean useViewDirection -
applyLocal
protected boolean applyLocal
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Constructor Details
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CharacterControl
public CharacterControl() -
CharacterControl
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Method Details
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isApplyPhysicsLocal
public boolean isApplyPhysicsLocal() -
setApplyPhysicsLocal
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) When set to true, the physics coordinates will be applied to the local translation of the Spatial- Parameters:
applyPhysicsLocal
- true→match local coordinates, false→match world coordinates (default=false)
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cloneForSpatial
Deprecated.Description copied from interface:Control
Creates a clone of the Control, the given Spatial is the cloned version of the spatial to which this control is attached to.- Specified by:
cloneForSpatial
in interfaceControl
- Parameters:
spatial
- the Spatial to be controlled by the clone- Returns:
- A clone of this control for the spatial
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jmeClone
Description copied from interface:JmeCloneable
Performs a regular shallow clone of the object. Some fields may also be cloned but generally only if they will never be shared with other objects. (For example, local Vector3fs and so on.)This method is separate from the regular clone() method so that objects might still maintain their own regular java clone() semantics (perhaps even using Cloner for those methods). However, because Java's clone() has specific features in the sense of Object's clone() implementation, it's usually best to have some path for subclasses to bypass the public clone() method that might be cloning fields and instead get at the superclass protected clone() methods. For example, through super.jmeClone() or another protected clone method that some base class eventually calls super.clone() in.
- Specified by:
jmeClone
in interfaceJmeCloneable
- Returns:
- a new instance
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cloneFields
Description copied from interface:JmeCloneable
Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner. The object can call cloner.clone(fieldValue) to deep clone any of its fields.Note: during normal clone operations the original object will not be needed as the clone has already had all of the fields shallow copied.
- Specified by:
cloneFields
in interfaceJmeCloneable
- Parameters:
cloner
- The cloner that is performing the cloning operation. The cloneFields method can call back into the cloner to make clones of its subordinate fields.original
- The original object from which this object was cloned. This is provided for the very rare case that this object needs to refer to its original for some reason. In general, all of the relevant values should have been transferred during the shallow clone, and this object need only clone what it wants.
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setSpatial
- Specified by:
setSpatial
in interfaceControl
- Parameters:
spatial
- the spatial to be controlled. This should not be called from user code.
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getSpatial
- Returns:
- returns the spatial the control is added to, or null if the control is not attached to a spatial yet.
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setEnabled
public void setEnabled(boolean enabled) Description copied from interface:PhysicsControl
Enable or disable this control.The physics object is removed from its physics space when the control is disabled. When the control is enabled again, the physics object is moved to the current location of the spatial and then added to the physics space.
- Specified by:
setEnabled
in interfacePhysicsControl
- Parameters:
enabled
- true→enable the control, false→disable it
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isEnabled
public boolean isEnabled()Description copied from interface:PhysicsControl
Test whether this control is enabled.- Specified by:
isEnabled
in interfacePhysicsControl
- Returns:
- true if enabled, otherwise false
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setViewDirection
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getViewDirection
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isUseViewDirection
public boolean isUseViewDirection() -
setUseViewDirection
public void setUseViewDirection(boolean viewDirectionEnabled) -
update
public void update(float tpf) Description copied from interface:Control
Updates the control. This should not be called from user code. -
render
Description copied from interface:Control
Should be called prior to queuing the spatial by the RenderManager. This should not be called from user code. -
setPhysicsSpace
If enabled, add this control's physics object to the specified physics space. If not enabled, alter where the object would be added. The object is removed from any other space it's currently in.- Specified by:
setPhysicsSpace
in interfacePhysicsControl
- Parameters:
newSpace
- where to add, or null to simply remove
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getPhysicsSpace
Description copied from interface:PhysicsControl
Access the physics space to which the object is (or would be) added.- Specified by:
getPhysicsSpace
in interfacePhysicsControl
- Returns:
- the pre-existing space, or null for none
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write
- Specified by:
write
in interfaceSavable
- Overrides:
write
in classPhysicsCharacter
- Throws:
IOException
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read
- Specified by:
read
in interfaceSavable
- Overrides:
read
in classPhysicsCharacter
- Throws:
IOException
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