Class Skeleton
- All Implemented Interfaces:
Savable
,JmeCloneable
,Cloneable
Skeleton
is a convenience class for managing a bone hierarchy.
Skeleton updates the world transforms to reflect the current local
animated matrixes.-
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
cloneFields
(Cloner cloner, Object original) Deprecated.Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.Matrix4f[]
Deprecated.Compute the skinning matrices for each bone of the skeleton that would be used to transform vertices of associated meshesgetBone
(int index) Deprecated.return a bone for the given indexDeprecated.returns the bone with the given nameint
Deprecated.returns the number of bones of this skeletonint
getBoneIndex
(Bone bone) Deprecated.returns the bone index of the given boneint
getBoneIndex
(String name) Deprecated.returns the bone index of the bone that has the given nameBone[]
getRoots()
Deprecated.returns the array of all root bones of this skeletonjmeClone()
Deprecated.Performs a regular shallow clone of the object.void
read
(JmeImporter im) Deprecated.final void
reset()
Deprecated.Reset the skeleton to bind pose.final void
Deprecated.Reset the skeleton to bind pose and updates the bonesvoid
Deprecated.Saves the current skeleton state as its binding pose.toString()
Deprecated.void
Deprecated.Updates world transforms for all bones in this skeleton.void
write
(JmeExporter ex) Deprecated.
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Constructor Details
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Skeleton
Deprecated.Creates a skeleton from a bone list. The root bones are found automatically.Note that using this constructor will cause the bones in the list to have their bind pose recomputed based on their local transforms.
- Parameters:
boneList
- The list of bones to manage by this Skeleton
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Skeleton
Deprecated.Special-purpose copy constructor.Shallow copies bind pose data from the source skeleton, does not copy any other data.
- Parameters:
source
- The source Skeleton to copy from
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Skeleton
protected Skeleton()Deprecated.Serialization only. Do not use.
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Method Details
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jmeClone
Deprecated.Description copied from interface:JmeCloneable
Performs a regular shallow clone of the object. Some fields may also be cloned but generally only if they will never be shared with other objects. (For example, local Vector3fs and so on.)This method is separate from the regular clone() method so that objects might still maintain their own regular java clone() semantics (perhaps even using Cloner for those methods). However, because Java's clone() has specific features in the sense of Object's clone() implementation, it's usually best to have some path for subclasses to bypass the public clone() method that might be cloning fields and instead get at the superclass protected clone() methods. For example, through super.jmeClone() or another protected clone method that some base class eventually calls super.clone() in.
- Specified by:
jmeClone
in interfaceJmeCloneable
- Returns:
- a new instance
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cloneFields
Deprecated.Description copied from interface:JmeCloneable
Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner. The object can call cloner.clone(fieldValue) to deep clone any of its fields.Note: during normal clone operations the original object will not be needed as the clone has already had all of the fields shallow copied.
- Specified by:
cloneFields
in interfaceJmeCloneable
- Parameters:
cloner
- The cloner that is performing the cloning operation. The cloneFields method can call back into the cloner to make clones of its subordinate fields.original
- The original object from which this object was cloned. This is provided for the very rare case that this object needs to refer to its original for some reason. In general, all of the relevant values should have been transferred during the shallow clone, and this object need only clone what it wants.
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updateWorldVectors
public void updateWorldVectors()Deprecated.Updates world transforms for all bones in this skeleton. Typically called after setting local animation transforms. -
setBindingPose
public void setBindingPose()Deprecated.Saves the current skeleton state as its binding pose. -
reset
public final void reset()Deprecated.Reset the skeleton to bind pose. -
resetAndUpdate
public final void resetAndUpdate()Deprecated.Reset the skeleton to bind pose and updates the bones -
getRoots
Deprecated.returns the array of all root bones of this skeleton- Returns:
- the pre-existing array
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getBone
Deprecated.return a bone for the given index- Parameters:
index
- the (zero-based) bone index (≥0)- Returns:
- the pre-existing instance
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getBone
Deprecated.returns the bone with the given name- Parameters:
name
- the name to search for- Returns:
- the pre-existing instance, or null if not found
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getBoneIndex
Deprecated.returns the bone index of the given bone- Parameters:
bone
- the Bone to search for (unaffected)- Returns:
- the index (≥0) or -1 if not found
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getBoneIndex
Deprecated.returns the bone index of the bone that has the given name- Parameters:
name
- the name to search for- Returns:
- the index (≥0) or -1 if not found
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computeSkinningMatrices
Deprecated.Compute the skinning matrices for each bone of the skeleton that would be used to transform vertices of associated meshes- Returns:
- the pre-existing matrices
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getBoneCount
public int getBoneCount()Deprecated.returns the number of bones of this skeleton- Returns:
- the count (≥0)
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toString
Deprecated. -
read
Deprecated.- Specified by:
read
in interfaceSavable
- Throws:
IOException
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write
Deprecated.- Specified by:
write
in interfaceSavable
- Throws:
IOException
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Armature