Package com.jme3.bullet.control
Class VehicleControl
java.lang.Object
com.jme3.bullet.collision.PhysicsCollisionObject
com.jme3.bullet.objects.PhysicsRigidBody
com.jme3.bullet.objects.PhysicsVehicle
com.jme3.bullet.control.VehicleControl
- All Implemented Interfaces:
PhysicsControl
,Savable
,Control
,JmeCloneable
,Cloneable
A physics control to link a PhysicsVehicle to a spatial.
This class is shared between JBullet and Native Bullet.
-
Field Summary
Modifier and TypeFieldDescriptionprotected boolean
true→vehicle is added to the physics space, false→not addedprotected boolean
true→control is enabled, false→control is disabledprotected PhysicsSpace
space to which the vehicle is (or would be) addedprotected Spatial
spatial to which this control is added, or null if noneFields inherited from class com.jme3.bullet.objects.PhysicsVehicle
physicsSpace, rayCaster, tuning, vehicle, wheels
Fields inherited from class com.jme3.bullet.objects.PhysicsRigidBody
constructionInfo, joints, kinematic, localInertia, mass, motionState, rBody, tempMatrix, tempTrans, tempVec, tempVec2
Fields inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_01, COLLISION_GROUP_02, COLLISION_GROUP_03, COLLISION_GROUP_04, COLLISION_GROUP_05, COLLISION_GROUP_06, COLLISION_GROUP_07, COLLISION_GROUP_08, COLLISION_GROUP_09, COLLISION_GROUP_10, COLLISION_GROUP_11, COLLISION_GROUP_12, COLLISION_GROUP_13, COLLISION_GROUP_14, COLLISION_GROUP_15, COLLISION_GROUP_16, COLLISION_GROUP_NONE, collisionGroup, collisionGroupsMask, collisionShape
-
Constructor Summary
ModifierConstructorDescriptionprotected
No-argument constructor needed by SavableClassUtil.VehicleControl
(CollisionShape shape) Instantiate an enabled control with mass=1 and the specified collision shape.VehicleControl
(CollisionShape shape, float mass) Instantiate an enabled with the specified collision shape and mass. -
Method Summary
Modifier and TypeMethodDescriptionvoid
cloneFields
(Cloner cloner, Object original) Callback fromCloner
to convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.cloneForSpatial
(Spatial spatial) Clone this control for a different spatial.Access the physics space to which the vehicle is (or would be) added.boolean
Test whether physics-space coordinates should match the spatial's local coordinates.boolean
Test whether this control is enabled.jmeClone()
Create a shallow clone for the JME cloner.void
read
(JmeImporter im) De-serialize this control, for example when loading from a J3O file.void
render
(RenderManager rm, ViewPort vp) Render this control.void
setApplyPhysicsLocal
(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.void
setEnabled
(boolean enabled) Enable or disable this control.void
setPhysicsSpace
(PhysicsSpace newSpace) If enabled, add this control's physics object to the specified physics space.void
setSpatial
(Spatial spatial) Alter which spatial is controlled.void
update
(float tpf) Update this control.void
write
(JmeExporter ex) Serialize this control, for example when saving to a J3O file.Methods inherited from class com.jme3.bullet.objects.PhysicsVehicle
accelerate, accelerate, addWheel, addWheel, applyWheelTransforms, brake, brake, createVehicle, destroy, getCurrentVehicleSpeedKmHour, getForwardVector, getFrictionSlip, getMaxSuspensionForce, getMaxSuspensionTravelCm, getNumWheels, getSuspensionCompression, getSuspensionDamping, getSuspensionStiffness, getVehicleId, getWheel, postRebuild, removeWheel, resetSuspension, setFrictionSlip, setFrictionSlip, setMaxSuspensionForce, setMaxSuspensionForce, setMaxSuspensionTravelCm, setMaxSuspensionTravelCm, setRollInfluence, setSuspensionCompression, setSuspensionCompression, setSuspensionDamping, setSuspensionDamping, setSuspensionStiffness, setSuspensionStiffness, steer, steer, updateWheels
Methods inherited from class com.jme3.bullet.objects.PhysicsRigidBody
activate, addJoint, applyCentralForce, applyForce, applyImpulse, applyTorque, applyTorqueImpulse, clearForces, getAngularDamping, getAngularFactor, getAngularSleepingThreshold, getAngularVelocity, getAngularVelocity, getCcdMotionThreshold, getCcdSquareMotionThreshold, getCcdSweptSphereRadius, getFriction, getGravity, getGravity, getInterpolatedPhysicsLocation, getInterpolatedPhysicsRotation, getJoints, getLinearDamping, getLinearSleepingThreshold, getLinearVelocity, getLinearVelocity, getMass, getMotionState, getObjectId, getPhysicsLocation, getPhysicsLocation, getPhysicsRotation, getPhysicsRotation, getPhysicsRotationMatrix, getPhysicsRotationMatrix, getRestitution, isActive, isContactResponse, isKinematic, preRebuild, rebuildRigidBody, removeJoint, setAngularDamping, setAngularFactor, setAngularSleepingThreshold, setAngularVelocity, setCcdMotionThreshold, setCcdSweptSphereRadius, setCollisionShape, setContactResponse, setDamping, setFriction, setGravity, setKinematic, setLinearDamping, setLinearSleepingThreshold, setLinearVelocity, setMass, setPhysicsLocation, setPhysicsRotation, setPhysicsRotation, setRestitution, setSleepingThresholds
Methods inherited from class com.jme3.bullet.collision.PhysicsCollisionObject
addCollideWithGroup, getCollideWithGroups, getCollisionGroup, getCollisionShape, getUserObject, removeCollideWithGroup, setCollideWithGroups, setCollisionGroup, setUserObject
-
Field Details
-
spatial
spatial to which this control is added, or null if none -
enabled
protected boolean enabledtrue→control is enabled, false→control is disabled -
space
space to which the vehicle is (or would be) added -
added
protected boolean addedtrue→vehicle is added to the physics space, false→not added
-
-
Constructor Details
-
VehicleControl
protected VehicleControl()No-argument constructor needed by SavableClassUtil. Do not invoke directly! -
VehicleControl
Instantiate an enabled control with mass=1 and the specified collision shape.- Parameters:
shape
- the desired shape (not null, alias created)
-
VehicleControl
Instantiate an enabled with the specified collision shape and mass.- Parameters:
shape
- the desired shape (not null, alias created)mass
- (>0)
-
-
Method Details
-
isApplyPhysicsLocal
public boolean isApplyPhysicsLocal()Test whether physics-space coordinates should match the spatial's local coordinates.- Returns:
- true if matching local coordinates, false if matching world coordinates
-
setApplyPhysicsLocal
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) Alter whether physics-space coordinates should match the spatial's local coordinates.- Parameters:
applyPhysicsLocal
- true→match local coordinates, false→match world coordinates (default=false)
-
cloneForSpatial
Clone this control for a different spatial. No longer used as of JME 3.1.- Specified by:
cloneForSpatial
in interfaceControl
- Parameters:
spatial
- the spatial for the clone to control (or null)- Returns:
- a new control (not null)
-
jmeClone
Create a shallow clone for the JME cloner.- Specified by:
jmeClone
in interfaceJmeCloneable
- Returns:
- a new control (not null)
-
cloneFields
Callback fromCloner
to convert this shallow-cloned control into a deep-cloned one, using the specified cloner and original to resolve copied fields.- Specified by:
cloneFields
in interfaceJmeCloneable
- Parameters:
cloner
- the cloner that's cloning this control (not null)original
- the control from which this control was shallow-cloned (unused)
-
setSpatial
Alter which spatial is controlled.- Specified by:
setSpatial
in interfaceControl
- Parameters:
spatial
- spatial to control (or null)
-
setEnabled
public void setEnabled(boolean enabled) Enable or disable this control.When the control is disabled, the vehicle is removed from physics space. When the control is enabled again, the physics object is moved to the spatial's location and then added to the physics space.
- Specified by:
setEnabled
in interfacePhysicsControl
- Parameters:
enabled
- true→enable the control, false→disable it
-
isEnabled
public boolean isEnabled()Test whether this control is enabled.- Specified by:
isEnabled
in interfacePhysicsControl
- Returns:
- true if enabled, otherwise false
-
update
public void update(float tpf) Update this control. Invoked once per frame, during the logical-state update, provided the control is added to a scene. -
render
Render this control. Invoked once per view port per frame, provided the control is added to a scene. Should be invoked only by a subclass or by the RenderManager. -
setPhysicsSpace
If enabled, add this control's physics object to the specified physics space. In not enabled, alter where the object would be added. The object is removed from any other space it's currently in.- Specified by:
setPhysicsSpace
in interfacePhysicsControl
- Parameters:
newSpace
- where to add, or null to simply remove
-
getPhysicsSpace
Access the physics space to which the vehicle is (or would be) added.- Specified by:
getPhysicsSpace
in interfacePhysicsControl
- Returns:
- the pre-existing space, or null for none
-
write
Serialize this control, for example when saving to a J3O file.- Specified by:
write
in interfaceSavable
- Overrides:
write
in classPhysicsVehicle
- Parameters:
ex
- exporter (not null)- Throws:
IOException
- from exporter
-
read
De-serialize this control, for example when loading from a J3O file.- Specified by:
read
in interfaceSavable
- Overrides:
read
in classPhysicsVehicle
- Parameters:
im
- importer (not null)- Throws:
IOException
- from importer
-