Package com.jme3.shadow
Class PointLightShadowRenderer
java.lang.Object
com.jme3.shadow.AbstractShadowRenderer
com.jme3.shadow.PointLightShadowRenderer
- All Implemented Interfaces:
Savable,SceneProcessor,JmeCloneable,Cloneable
PointLightShadowRenderer renders shadows for a point light
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Field Summary
FieldsFields inherited from class com.jme3.shadow.AbstractShadowRenderer
assetManager, debug, dispPic, dummyTex, edgeFilteringMode, edgesThickness, fadeInfo, fadeLength, forcedRenderState, frustumCam, lightReceivers, lightViewProjectionsMatrices, logger, matCache, nbShadowMaps, needsfallBackMaterial, postshadowMat, postTechniqueName, preshadowMat, prof, renderBackFacesShadows, renderManager, shadowCompareMode, shadowFB, shadowIntensity, shadowMapOccluders, shadowMaps, shadowMapSize, skipPostPass, viewPort, zFarOverride -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedUsed for serialization.PointLightShadowRenderer(AssetManager assetManager, int shadowMapSize) Creates a PointLightShadowRenderer -
Method Summary
Modifier and TypeMethodDescriptionprotected booleancheckCulling(Camera viewCam) protected voidclearMaterialParameters(Material material) This method is called once per frame and is responsible for clearing any material parameters that subclasses may need to clear on the post material.voidcloneFields(Cloner cloner, Object original) Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.protected voiddoDisplayFrustumDebug(int shadowMapIndex) responsible for displaying the frustum of the shadow cam for debug purposegetLight()gets the point light used to cast shadows with this processorprotected GeometryListgetOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) Returns a subclass-specific geometryList containing the occluders to be rendered in the shadow mapprotected voidgetReceivers(GeometryList lightReceivers) protected CameragetShadowCam(int shadowMapIndex) return the shadow camera to use for rendering the shadow map according the given indexprotected voiddelegates the initialization of the frustum cam to child renderersvoidread(JmeImporter im) De-serialize this instance, for example when loading from a J3O file.voidsetLight(PointLight light) sets the light to use for casting shadows with this processorprotected voidsetMaterialParameters(Material material) This method is called once per frame and is responsible for setting any material parameters that subclasses may need to set on the post material.protected voidupdateShadowCams(Camera viewCam) Invoked once per frame to update the shadow cams according to the light view.voidwrite(JmeExporter ex) Serialize this instance, for example when saving to a J3O file.Methods inherited from class com.jme3.shadow.AbstractShadowRenderer
cleanup, createFrustum, displayDebug, displayFrustum, displayShadowMap, getEdgeFilteringMode, getEdgesThickness, getNumShadowMaps, getPreShadowForcedRenderState, getShadowCompareMode, getShadowIntensity, getShadowMapSize, getShadowZExtend, getShadowZFadeLength, initForcedRenderState, initialize, isFlushQueues, isInitialized, isRenderBackFacesShadows, jmeClone, postFrame, postQueue, preFrame, renderShadowMap, reshape, setEdgeFilteringMode, setEdgesThickness, setPostShadowMaterial, setPostShadowParams, setProfiler, setRenderBackFacesShadows, setShadowCompareMode, setShadowIntensity, setShadowZExtend, setShadowZFadeLengthMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.jme3.post.SceneProcessor
rescale
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Field Details
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CAM_NUMBER
public static final int CAM_NUMBER- See Also:
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light
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shadowCams
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Constructor Details
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PointLightShadowRenderer
protected PointLightShadowRenderer()Used for serialization. Use PointLightShadowRenderer#PointLightShadowRenderer(AssetManager assetManager, int shadowMapSize) instead. -
PointLightShadowRenderer
Creates a PointLightShadowRenderer- Parameters:
assetManager- the application asset managershadowMapSize- the size of the rendered shadowmaps (512,1024,2048, etc...)
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Method Details
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initFrustumCam
protected void initFrustumCam()Description copied from class:AbstractShadowRendererdelegates the initialization of the frustum cam to child renderers- Specified by:
initFrustumCamin classAbstractShadowRenderer
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updateShadowCams
Description copied from class:AbstractShadowRendererInvoked once per frame to update the shadow cams according to the light view.- Specified by:
updateShadowCamsin classAbstractShadowRenderer- Parameters:
viewCam- the scene cam
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getOccludersToRender
Description copied from class:AbstractShadowRendererReturns a subclass-specific geometryList containing the occluders to be rendered in the shadow map- Specified by:
getOccludersToRenderin classAbstractShadowRenderer- Parameters:
shadowMapIndex- the index of the shadow map being renderedshadowMapOccluders- the list of occluders- Returns:
- the geometryList
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getReceivers
- Specified by:
getReceiversin classAbstractShadowRenderer
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getShadowCam
Description copied from class:AbstractShadowRendererreturn the shadow camera to use for rendering the shadow map according the given index- Specified by:
getShadowCamin classAbstractShadowRenderer- Parameters:
shadowMapIndex- the index of the shadow map being rendered- Returns:
- the shadowCam
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doDisplayFrustumDebug
protected void doDisplayFrustumDebug(int shadowMapIndex) Description copied from class:AbstractShadowRendererresponsible for displaying the frustum of the shadow cam for debug purpose- Overrides:
doDisplayFrustumDebugin classAbstractShadowRenderer- Parameters:
shadowMapIndex- the index of the shadow map
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setMaterialParameters
Description copied from class:AbstractShadowRendererThis method is called once per frame and is responsible for setting any material parameters that subclasses may need to set on the post material.- Specified by:
setMaterialParametersin classAbstractShadowRenderer- Parameters:
material- the material to use for the post shadow pass
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clearMaterialParameters
Description copied from class:AbstractShadowRendererThis method is called once per frame and is responsible for clearing any material parameters that subclasses may need to clear on the post material.- Specified by:
clearMaterialParametersin classAbstractShadowRenderer- Parameters:
material- the material that was used for the post shadow pass
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getLight
gets the point light used to cast shadows with this processor- Returns:
- the point light
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setLight
sets the light to use for casting shadows with this processor- Parameters:
light- the point light
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cloneFields
Description copied from interface:JmeCloneableImplemented to perform deep cloning for this object, resolving local cloned references using the specified cloner. The object can call cloner.clone(fieldValue) to deep clone any of its fields.Note: during normal clone operations the original object will not be needed as the clone has already had all of the fields shallow copied.
- Specified by:
cloneFieldsin interfaceJmeCloneable- Overrides:
cloneFieldsin classAbstractShadowRenderer- Parameters:
cloner- The cloner that is performing the cloning operation. The cloneFields method can call back into the cloner to make clones of its subordinate fields.original- The original object from which this object was cloned. This is provided for the very rare case that this object needs to refer to its original for some reason. In general, all of the relevant values should have been transferred during the shallow clone, and this object need only clone what it wants.
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read
Description copied from class:AbstractShadowRendererDe-serialize this instance, for example when loading from a J3O file.- Specified by:
readin interfaceSavable- Overrides:
readin classAbstractShadowRenderer- Parameters:
im- importer (not null)- Throws:
IOException- from the importer
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write
Description copied from class:AbstractShadowRendererSerialize this instance, for example when saving to a J3O file.- Specified by:
writein interfaceSavable- Overrides:
writein classAbstractShadowRenderer- Parameters:
ex- exporter (not null)- Throws:
IOException- from the exporter
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checkCulling
- Specified by:
checkCullingin classAbstractShadowRenderer- Parameters:
viewCam- a Camera to define the view frustum- Returns:
- true if intersects
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