| Class | Description | 
|---|---|
| AbstractShadowFilter<T extends AbstractShadowRenderer> | Generic abstract filter that holds common implementations for the different
 shadow filters | 
| AbstractShadowFilterVR<T extends AbstractShadowRendererVR> | Generic abstract filter that holds common implementations for the different
 shadow filters. | 
| AbstractShadowRenderer | abstract shadow renderer that holds commons feature to have for a shadow
 renderer | 
| AbstractShadowRendererVR | Abstract shadow renderer that holds commons feature to have for a shadow
 renderer. | 
| BasicShadowRenderer | Deprecated use  DirectionalLightShadowRendererwith one split. | 
| DirectionalLightShadowFilter | This Filter does basically the same as a DirectionalLightShadowRenderer
 except it renders the post shadow pass as a fullscreen quad pass instead of a
 geometry pass. | 
| DirectionalLightShadowFilterVR | This Filter does basically the same as a DirectionalLightShadowRenderer
 except it renders the post shadow pass as a fullscreen quad pass instead of a
 geometry pass. | 
| DirectionalLightShadowRenderer | DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
 technique (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more information on this read https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html | 
| DirectionalLightShadowRendererVR | DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
 technique (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more information on this read http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html | 
| InstancedDirectionalShadowFilter | An instanced version of the  directional light shadow filter. | 
| PointLightShadowFilter | This Filter does basically the same as a PointLightShadowRenderer except it
 renders the post shadow pass as a fullscreen quad pass instead of a geometry
 pass. | 
| PointLightShadowRenderer | PointLightShadowRenderer renders shadows for a point light | 
| PssmShadowFilter | Deprecated | 
| PssmShadowRenderer | Deprecated | 
| PssmShadowUtil | Includes various useful shadow mapping functions. | 
| ShadowUtil | Includes various useful shadow mapping functions. | 
| ShadowUtil.OccludersExtractor | OccludersExtractor is a helper class to collect splitOccluders from scene recursively. | 
| SpotLightShadowFilter | This Filter does basically the same as a SpotLightShadowRenderer except it
 renders the post shadow pass as a fullscreen quad pass instead of a geometry
 pass. | 
| SpotLightShadowRenderer | SpotLightShadowRenderer renderer use Parallel Split Shadow Mapping technique
 (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more information on this read http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html | 
| VRDirectionalLightShadowRenderer | DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
 technique (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more information on this read http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html | 
| Enum | Description | 
|---|---|
| CompareMode | Specifies the shadow comparison mode | 
| EdgeFilteringMode | ShadowEdgeFilteringspecifies how shadows are filtered | 
| PssmShadowRenderer.CompareMode | Deprecated use  CompareMode | 
| PssmShadowRenderer.FilterMode | Deprecated |