@Deprecated public class PssmShadowRenderer extends java.lang.Object implements SceneProcessor
Modifier and Type | Class and Description |
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static class |
PssmShadowRenderer.CompareMode
Deprecated.
use
CompareMode |
static class |
PssmShadowRenderer.FilterMode
Deprecated.
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Modifier and Type | Field and Description |
---|---|
protected boolean |
applyFadeInfo
Deprecated.
|
protected boolean |
applyFilterMode
Deprecated.
|
protected boolean |
applyHWShadows
Deprecated.
|
protected boolean |
applyPCFEdge
Deprecated.
|
protected boolean |
applyShadowIntensity
Deprecated.
|
protected AssetManager |
assetManager
Deprecated.
|
protected PssmShadowRenderer.CompareMode |
compareMode
Deprecated.
|
protected boolean |
debug
Deprecated.
|
protected Vector3f |
direction
Deprecated.
|
protected Picture[] |
dispPic
Deprecated.
|
protected Texture2D |
dummyTex
Deprecated.
|
protected float |
edgesThickness
Deprecated.
|
protected Vector2f |
fadeInfo
Deprecated.
|
protected float |
fadeLength
Deprecated.
|
protected PssmShadowRenderer.FilterMode |
filterMode
Deprecated.
|
protected boolean |
flushQueues
Deprecated.
|
protected float |
lambda
Deprecated.
|
protected GeometryList |
lightReceivers
Deprecated.
|
protected Matrix4f[] |
lightViewProjectionsMatrices
Deprecated.
|
protected java.util.List<Material> |
matCache
Deprecated.
|
protected int |
nbSplits
Deprecated.
|
protected boolean |
needsfallBackMaterial
Deprecated.
|
protected boolean |
noOccluders
Deprecated.
|
protected Vector3f[] |
points
Deprecated.
|
protected Material |
postshadowMat
Deprecated.
|
protected java.lang.String |
postTechniqueName
Deprecated.
|
protected Material |
preshadowMat
Deprecated.
|
protected RenderManager |
renderManager
Deprecated.
|
protected Camera |
shadowCam
Deprecated.
|
protected FrameBuffer[] |
shadowFB
Deprecated.
|
protected float |
shadowIntensity
Deprecated.
|
protected Texture2D[] |
shadowMaps
Deprecated.
|
protected float |
shadowMapSize
Deprecated.
|
protected GeometryList |
splitOccluders
Deprecated.
|
protected ColorRGBA |
splits
Deprecated.
|
protected float[] |
splitsArray
Deprecated.
|
protected ViewPort |
viewPort
Deprecated.
|
protected float |
zFarOverride
Deprecated.
|
Modifier | Constructor and Description |
---|---|
|
PssmShadowRenderer(AssetManager manager,
int size,
int nbSplits)
Deprecated.
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
|
protected |
PssmShadowRenderer(AssetManager manager,
int size,
int nbSplits,
Material postShadowMat)
Deprecated.
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
|
Modifier and Type | Method and Description |
---|---|
void |
cleanup()
Deprecated.
Called when the SP is removed from the RM.
|
void |
displayDebug()
Deprecated.
For debugging purpose Allow to "snapshot" the current frustum to the
scene
|
void |
displayFrustum()
Deprecated.
|
protected void |
displayShadowMap(Renderer r)
Deprecated.
|
Vector3f |
getDirection()
Deprecated.
returns the light direction used by the processor
|
int |
getEdgesThickness()
Deprecated.
returns the edges thickness
|
float |
getLambda()
Deprecated.
returns the lambda parameter see #setLambda(float lambda)
|
float |
getShadowIntensity()
Deprecated.
returns the shadow intensity
|
float |
getShadowZExtend()
Deprecated.
How far the shadows are rendered in the view
|
float |
getShadowZFadeLength()
Deprecated.
get the length over which the shadow will fade out when using a
shadowZextend
|
void |
initialize(RenderManager rm,
ViewPort vp)
Deprecated.
Called in the render thread to initialize the scene processor.
|
boolean |
isFlushQueues()
Deprecated.
returns true if the PssmRenderer flushed the shadow queues
|
boolean |
isInitialized()
Deprecated.
|
void |
postFrame(FrameBuffer out)
Deprecated.
Called after a frame has been rendered and the queue flushed.
|
void |
postQueue(RenderQueue rq)
Deprecated.
Called after the scene graph has been queued, but before it is flushed.
|
void |
preFrame(float tpf)
Deprecated.
Called before a frame
|
void |
reshape(ViewPort vp,
int w,
int h)
Deprecated.
Called when the resolution of the viewport has been changed.
|
void |
setCompareMode(PssmShadowRenderer.CompareMode compareMode)
Deprecated.
sets the shadow compare mode see
CompareMode for more info |
void |
setDirection(Vector3f direction)
Deprecated.
Sets the light direction to use to compute shadows
|
void |
setEdgesThickness(int edgesThickness)
Deprecated.
Sets the shadow edges thickness.
|
void |
setFilterMode(PssmShadowRenderer.FilterMode filterMode)
Deprecated.
Sets the filtering mode for shadow edges see
PssmShadowRenderer.FilterMode for more
info |
void |
setFlushQueues(boolean flushQueues)
Deprecated.
Set this to false if you want to use several PssmRenderers to have
multiple shadows cast by multiple light sources.
|
void |
setLambda(float lambda)
Deprecated.
Adjusts the partition of the shadow extend into shadow maps.
|
protected void |
setPostShadowParams()
Deprecated.
|
void |
setProfiler(AppProfiler profiler)
Deprecated.
Sets a profiler Instance for this processor.
|
void |
setShadowIntensity(float shadowIntensity)
Deprecated.
Set the shadowIntensity, the value should be between 0 and 1, a 0 value
gives a bright and invisible shadow, a 1 value gives a pitch black
shadow, default is 0.7
|
void |
setShadowZExtend(float zFar)
Deprecated.
Set the distance from the eye where the shadows will be rendered default
value is dynamically computed to the shadow casters/receivers union bound
zFar, capped to view frustum far value.
|
void |
setShadowZFadeLength(float length)
Deprecated.
Define the length over which the shadow will fade out when using a
shadowZextend This is useful to make dynamic shadows fade into baked
shadows in the distance.
|
protected int nbSplits
protected float shadowMapSize
protected float lambda
protected float shadowIntensity
protected float zFarOverride
protected RenderManager renderManager
protected ViewPort viewPort
protected FrameBuffer[] shadowFB
protected Texture2D[] shadowMaps
protected Texture2D dummyTex
protected Camera shadowCam
protected Material preshadowMat
protected Material postshadowMat
protected GeometryList splitOccluders
protected Matrix4f[] lightViewProjectionsMatrices
protected ColorRGBA splits
protected float[] splitsArray
protected boolean noOccluders
protected Vector3f direction
protected AssetManager assetManager
protected boolean debug
protected float edgesThickness
protected PssmShadowRenderer.FilterMode filterMode
protected PssmShadowRenderer.CompareMode compareMode
protected Picture[] dispPic
protected Vector3f[] points
protected boolean flushQueues
protected boolean needsfallBackMaterial
protected java.lang.String postTechniqueName
protected boolean applyHWShadows
protected boolean applyFilterMode
protected boolean applyPCFEdge
protected boolean applyShadowIntensity
protected java.util.List<Material> matCache
protected Vector2f fadeInfo
protected float fadeLength
protected boolean applyFadeInfo
protected GeometryList lightReceivers
public PssmShadowRenderer(AssetManager manager, int size, int nbSplits)
manager
- the application asset managersize
- the size of the rendered shadowmaps (512,1024,2048, etc...)nbSplits
- the number of shadow maps rendered (the more shadow maps
the more quality, the less fps)protected PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material postShadowMat)
manager
- the application asset managersize
- the size of the rendered shadowmaps (512,1024,2048, etc...)nbSplits
- the number of shadow maps rendered (the more shadow maps
the more quality, the less fps).postShadowMat
- the material used for post shadows if you need to
override itpublic final void setFilterMode(PssmShadowRenderer.FilterMode filterMode)
PssmShadowRenderer.FilterMode
for more
infofilterMode
- the desired mode (not null)public final void setCompareMode(PssmShadowRenderer.CompareMode compareMode)
CompareMode
for more infocompareMode
- the desired mode (not null)public void initialize(RenderManager rm, ViewPort vp)
SceneProcessor
initialize
in interface SceneProcessor
rm
- The render manager to which the SP was added tovp
- The viewport to which the SP is assignedpublic boolean isInitialized()
isInitialized
in interface SceneProcessor
public Vector3f getDirection()
public void setDirection(Vector3f direction)
direction
- a direction vector (not null, unaffected)public void postQueue(RenderQueue rq)
SceneProcessor
postQueue
in interface SceneProcessor
rq
- The render queuepublic void displayFrustum()
protected void displayShadowMap(Renderer r)
public void displayDebug()
public void postFrame(FrameBuffer out)
SceneProcessor
postFrame
in interface SceneProcessor
out
- The FB to which the scene was rendered.protected void setPostShadowParams()
public void preFrame(float tpf)
SceneProcessor
preFrame
in interface SceneProcessor
tpf
- Time per framepublic void cleanup()
SceneProcessor
cleanup
in interface SceneProcessor
public void reshape(ViewPort vp, int w, int h)
SceneProcessor
reshape
in interface SceneProcessor
vp
- the affected ViewPortw
- the new width (in pixels)h
- the new height (in pixels)public float getLambda()
public void setLambda(float lambda)
lambda
- the lambda value.public float getShadowZExtend()
setShadowZExtend(float zFar)
public void setShadowZExtend(float zFar)
zFar
- the zFar values that override the computed onepublic float getShadowIntensity()
setShadowIntensity(float shadowIntensity)
public final void setShadowIntensity(float shadowIntensity)
shadowIntensity
- the darkness of the shadowpublic int getEdgesThickness()
setEdgesThickness(int edgesThickness)
public void setEdgesThickness(int edgesThickness)
edgesThickness
- the desired thickness (in tenths of a pixel, default=10)public boolean isFlushQueues()
public void setFlushQueues(boolean flushQueues)
flushQueues
- true to flush the queues, false to avoid flushing thempublic void setShadowZFadeLength(float length)
length
- the fade length in world unitspublic void setProfiler(AppProfiler profiler)
SceneProcessor
setProfiler
in interface SceneProcessor
profiler
- the profiler instance.public float getShadowZFadeLength()