public class InstancedDirectionalShadowFilter extends DirectionalLightShadowFilterVR
directional light shadow filter.Filter.PassshadowRenderer, viewPortdefaultPass, enabled, material, postRenderPasses, processor| Constructor and Description | 
|---|
| InstancedDirectionalShadowFilter(Application application,
                                Camera camera,
                                int shadowMapSize,
                                int nbSplits,
                                boolean instancedRendering,
                                Camera rightCamera)Create a new instanced version of the  directional light shadow filter. | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | isInstanceRendering()Get if this filter is using instance rendering. | 
| protected void | preFrame(float tpf)Override this method if you want to modify parameters according to tpf before the rendering of the frame. | 
| void | setInstanceRendering(boolean instanceRendering)Set if this filter has to use instance rendering. | 
getLambda, getLight, isEnabledStabilization, read, setEnabledStabilization, setLambda, setLight, writegetEdgeFilteringMode, getEdgesThickness, getMaterial, getPreShadowForcedRenderState, getShadowCompareMode, getShadowIntensity, getShadowMaterial, getShadowZExtend, getShadowZFadeLength, initFilter, isFlushQueues, isRenderBackFacesShadows, isRequiresDepthTexture, postFrame, postQueue, setEdgeFilteringMode, setEdgesThickness, setRenderBackFacesShadows, setShadowCompareMode, setShadowIntensity, setShadowZExtend, setShadowZFadeLengthcleanup, cleanUpFilter, getDefaultPassDepthFormat, getDefaultPassTextureFormat, getName, getPostRenderPasses, getRenderedTexture, getRenderFrameBuffer, init, isEnabled, isRequiresBilinear, isRequiresSceneTexture, postFilter, setDepthTexture, setEnabled, setName, setProcessor, setRenderedTexture, setRenderFrameBufferpublic InstancedDirectionalShadowFilter(Application application, Camera camera, int shadowMapSize, int nbSplits, boolean instancedRendering, Camera rightCamera)
directional light shadow filter.application - the application that this filter is attached to.camera - shadowMapSize - the size of the rendered shadowmaps (512, 1024, 2048, etcetera)nbSplits - the number of shadow maps rendered (More shadow maps yield
     better quality, fewer frames per second.)instancedRendering - true if this filter has to use instance rendering and false otherwise.rightCamera - the camera used as right eye in stereo rendering mode.protected void preFrame(float tpf)
FilterpreFrame in class AbstractShadowFilterVR<DirectionalLightShadowRendererVR>tpf - the time used to render the previous framepublic boolean isInstanceRendering()
true if this filter is using instance rendering and false otherwise.setInstanceRendering(boolean)public void setInstanceRendering(boolean instanceRendering)
instanceRendering - true if this filter has to use instance rendering and false otherwise.isInstanceRendering()