public class PointLightShadowFilter extends AbstractShadowFilter<PointLightShadowRenderer>
Filter.Pass
shadowRenderer, viewPort
defaultPass, enabled, material, postRenderPasses, processor
Modifier | Constructor and Description |
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protected |
PointLightShadowFilter()
Used for serialization.
|
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PointLightShadowFilter(AssetManager assetManager,
int shadowMapSize)
Creates a PointLightShadowFilter
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Modifier and Type | Method and Description |
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PointLight |
getLight()
gets the point light used to cast shadows with this processor
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void |
read(JmeImporter im)
Override this method if you want to load extra properties when the filter
is loaded else only basic properties of the filter will be loaded
This method should always begin by super.read(im);
|
void |
setLight(PointLight light)
sets the light to use for casting shadows with this processor
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void |
write(JmeExporter ex)
Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved
This method should always begin by super.write(ex);
|
cloneFields, getEdgeFilteringMode, getEdgesThickness, getMaterial, getNumShadowMaps, getPreShadowForcedRenderState, getShadowCompareMode, getShadowIntensity, getShadowMapSize, getShadowMaterial, getShadowZExtend, getShadowZFadeLength, initFilter, isFlushQueues, isRenderBackFacesShadows, isRequiresDepthTexture, jmeClone, postFrame, postQueue, preFrame, setEdgeFilteringMode, setEdgesThickness, setRenderBackFacesShadows, setShadowCompareMode, setShadowIntensity, setShadowZExtend, setShadowZFadeLength
cleanup, cleanUpFilter, getDefaultPassDepthFormat, getDefaultPassTextureFormat, getName, getPostRenderPasses, getRenderedTexture, getRenderFrameBuffer, init, isEnabled, isRequiresBilinear, isRequiresSceneTexture, postFilter, setDepthTexture, setEnabled, setName, setProcessor, setRenderedTexture, setRenderFrameBuffer
protected PointLightShadowFilter()
public PointLightShadowFilter(AssetManager assetManager, int shadowMapSize)
assetManager
- the application asset managershadowMapSize
- the size of the rendered shadowmaps (512,1024,2048,
etc...)public PointLight getLight()
public void setLight(PointLight light)
light
- the point lightpublic void write(JmeExporter ex) throws java.io.IOException
Filter
write
in interface Savable
write
in class AbstractShadowFilter<PointLightShadowRenderer>
ex
- the exporter (not null)java.io.IOException
- from the exporterpublic void read(JmeImporter im) throws java.io.IOException
Filter
read
in interface Savable
read
in class AbstractShadowFilter<PointLightShadowRenderer>
java.io.IOException