public class SkeletonInterBoneWire extends Mesh
Constructor and Description |
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SkeletonInterBoneWire(Skeleton skeleton,
java.util.Map<java.lang.Integer,java.lang.Float> boneLengths)
Creates buffers for points.
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Modifier and Type | Method and Description |
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void |
updateGeometry()
The method updates the geometry according to the poitions of the bones.
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addMorphTarget, clearBuffer, clearCollisionData, clone, cloneFields, cloneForAnim, collideWith, createCollisionData, deepClone, extractVertexData, generateBindPose, generateBindPose, getBound, getBuffer, getBufferList, getBuffers, getElementLengths, getFloatBuffer, getId, getIndexBuffer, getIndicesAsList, getInstanceCount, getLineWidth, getLodLevel, getMaxNumWeights, getMode, getModeStart, getMorphIndex, getMorphTargetNames, getMorphTargets, getNumLodLevels, getPatchVertexCount, getPointSize, getShortBuffer, getTriangle, getTriangle, getTriangle, getTriangleCount, getTriangleCount, getVertexCount, hasMorphTargets, isAnimated, isAnimatedByBone, isAnimatedByJoint, jmeClone, prepareForAnim, read, scaleTextureCoordinates, setBound, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setDynamic, setElementLengths, setId, setInterleaved, setLineWidth, setLodLevels, setMaxNumWeights, setMode, setModeStart, setPatchVertexCount, setPointSize, setStatic, setStreamed, updateBound, updateCounts, write
public SkeletonInterBoneWire(Skeleton skeleton, java.util.Map<java.lang.Integer,java.lang.Float> boneLengths)
skeleton
- the skeleton that will be showedboneLengths
- the lengths of the bones