Interface | Description |
---|---|
AssetEventListener |
AssetEventListener is an interface for listening to various
events happening inside AssetManager . |
AssetLoader |
An interface for asset loaders.
|
AssetLocator |
AssetLocator is used to locate a resource based on an AssetKey. |
AssetManager |
AssetManager provides an interface for managing the data assets
of a jME3 application. |
AssetProcessor |
AssetProcessor is used to apply processing to assets
after they have been loaded. |
BlenderKey.FeaturesToLoad | Deprecated
this interface is deprecated and is not used anymore; to ensure the loading models consistency
everything must be loaded because in blender one feature might depend on another
|
CloneableSmartAsset |
Implementing the
CloneableSmartAsset interface allows use
of cloneable smart asset management. |
Class | Description |
---|---|
AssetConfig |
AssetConfig loads a config file to configure the asset manager. |
AssetInfo |
The result of locating an asset through an AssetKey.
|
AssetKey<T> |
AssetKey is a key that is used to
look up a resource from a cache. |
BlenderKey |
Blender key.
|
CloneableAssetProcessor |
CloneableAssetProcessor simply calls Object.clone()
on assets to clone them. |
DesktopAssetManager |
AssetManager is the primary method for managing and loading
assets inside jME. |
FilterKey |
Used to load FilterPostProcessors which are not cached.
|
GeneratedTextureKey |
This key is mostly used to distinguish between textures that are loaded from
the given assets and those being generated automatically.
|
LoadShaderSourceTest | |
MaterialKey |
Used for loading
materials only (not material definitions!). |
ModelKey |
Used to load model files, such as OBJ or Blender models.
|
ShaderNodeDefinitionKey |
Used for loading
shader nodes definition
Tells if the defintion has to be loaded with or without its documentation |
StreamAssetInfo |
An
AssetInfo wrapper for InputStreams . |
TextureKey |
Used to load textures from image files such as JPG or PNG.
|
ThreadingManager |
ThreadingManager manages the threads used to load content
within the Content Manager system. |
Enum | Description |
---|---|
BlenderKey.AnimationMatchMethod |
This enum describes which animations should be attached to which armature.
|
BlenderKey.MipmapGenerationMethod |
This enum tells the importer if the mipmaps for textures will be generated by jme.
|
BlenderKey.SkyGeneratedTextureShape |
The shape againts which the sky generated texture will be created.
|
Exception | Description |
---|---|
AssetLoadException |
AssetLoadException is thrown when the AssetManager
is able to find the requested asset, but there was a problem while loading
it. |
AssetNotFoundException |
AssetNotFoundException is thrown when the AssetManager
is unable to locate the requested asset using any of the registered
AssetLocator s. |