public class DesktopAssetManager extends java.lang.Object implements AssetManager
AssetManager is the primary method for managing and loading
assets inside jME.| Constructor and Description |
|---|
DesktopAssetManager() |
DesktopAssetManager(boolean usePlatformConfig) |
DesktopAssetManager(java.net.URL configFile) |
| Modifier and Type | Method and Description |
|---|---|
void |
addAssetEventListener(AssetEventListener listener)
Add an
AssetEventListener to receive events from this
AssetManager. |
void |
addClassLoader(java.lang.ClassLoader loader)
Adds a
ClassLoader that is used to load classes
that are needed for finding and loading Assets. |
<T> void |
addToCache(AssetKey<T> key,
T asset)
Inject an asset into the asset cache.
|
void |
clearAssetEventListeners()
Removes all asset event listeners.
|
void |
clearCache()
Clears the asset cache.
|
<T> boolean |
deleteFromCache(AssetKey<T> key)
Delete an asset from the asset cache.
|
java.util.List<java.lang.ClassLoader> |
getClassLoaders()
Retrieve the list of registered ClassLoaders that are used for loading
classes from asset files. |
<T> T |
getFromCache(AssetKey<T> key)
Retrieve an asset from the asset cache.
|
ShaderGenerator |
getShaderGenerator(java.util.EnumSet<Caps> caps)
Returns the shaderGenerator responsible for generating the shaders
|
<T> T |
loadAsset(AssetKey<T> key)
Load an asset from a key, the asset will be located
by one of the
AssetLocator implementations provided in the
AssetManager.registerLocator(java.lang.String, java.lang.Class)
call. |
java.lang.Object |
loadAsset(java.lang.String name)
Load an asset by name, calling this method is the same as calling
loadAsset(new AssetKey(name)). |
<T> T |
loadAssetFromStream(AssetKey<T> key,
java.io.InputStream inputStream)
Load an asset from an
InputStream. |
AudioData |
loadAudio(AudioKey key)
Load audio file, supported types are WAV or OGG.
|
AudioData |
loadAudio(java.lang.String name)
Load audio file, supported types are WAV or OGG.
|
FilterPostProcessor |
loadFilter(FilterKey key)
Loads a filter *.j3f file with a FilterKey.
|
FilterPostProcessor |
loadFilter(java.lang.String name)
Loads a filter *.j3f file with a FilterKey.
|
BitmapFont |
loadFont(java.lang.String name)
Load a font file.
|
protected <T> T |
loadLocatedAsset(AssetKey<T> key,
AssetInfo info,
AssetProcessor proc,
AssetCache cache)
Loads an asset that has already been located.
|
Material |
loadMaterial(java.lang.String name)
Load a material instance (J3M) file.
|
Spatial |
loadModel(ModelKey key)
Loads a 3D model with a ModelKey.
|
Spatial |
loadModel(java.lang.String name)
Loads a 3D model.
|
Texture |
loadTexture(java.lang.String name)
Loads texture file, supported types are BMP, JPG, PNG, GIF,
TGA, DDS, PFM, and HDR.
|
Texture |
loadTexture(TextureKey key)
Loads texture file, supported types are BMP, JPG, PNG, GIF,
TGA, DDS, PFM, and HDR.
|
AssetInfo |
locateAsset(AssetKey<?> key)
Manually locates an asset with the given
AssetKey. |
protected <T> T |
registerAndCloneSmartAsset(AssetKey<T> key,
T obj,
AssetProcessor proc,
AssetCache cache)
Clones the asset using the given processor and registers the clone
with the cache.
|
void |
registerLoader(java.lang.Class<? extends AssetLoader> loader,
java.lang.String... extensions)
Register an
AssetLoader by using a class object. |
void |
registerLoader(java.lang.String clsName,
java.lang.String... extensions) |
void |
registerLocator(java.lang.String rootPath,
java.lang.Class<? extends AssetLocator> locatorClass)
Registers the given locator class for locating assets with this
AssetManager. |
void |
registerLocator(java.lang.String rootPath,
java.lang.String clsName) |
void |
removeAssetEventListener(AssetEventListener listener)
Remove an
AssetEventListener from receiving events from this
AssetManager |
void |
removeClassLoader(java.lang.ClassLoader loader)
Remove a
ClassLoader from the list of registered ClassLoaders |
void |
setAssetEventListener(AssetEventListener listener) |
void |
setShaderGenerator(ShaderGenerator shaderGenerator)
Sets the shaderGenerator to generate shaders based on shaderNodes.
|
void |
unregisterLoader(java.lang.Class<? extends AssetLoader> loaderClass)
Unregister a
AssetLoader from loading its assigned extensions. |
void |
unregisterLocator(java.lang.String rootPath,
java.lang.Class<? extends AssetLocator> clazz)
Unregisters the given locator class.
|
public DesktopAssetManager()
public DesktopAssetManager(boolean usePlatformConfig)
public DesktopAssetManager(java.net.URL configFile)
public void addClassLoader(java.lang.ClassLoader loader)
AssetManagerClassLoader that is used to load classes
that are needed for finding and loading Assets.
This does not allow loading assets from that classpath,
use registerLocator for that.addClassLoader in interface AssetManagerloader - A ClassLoader that Classes in asset files can be loaded from.public void removeClassLoader(java.lang.ClassLoader loader)
AssetManagerClassLoader from the list of registered ClassLoadersremoveClassLoader in interface AssetManagerpublic java.util.List<java.lang.ClassLoader> getClassLoaders()
AssetManagerclasses from asset files.getClassLoaders in interface AssetManagerpublic void addAssetEventListener(AssetEventListener listener)
AssetManagerAssetEventListener to receive events from this
AssetManager.addAssetEventListener in interface AssetManagerlistener - The asset event listener to addpublic void removeAssetEventListener(AssetEventListener listener)
AssetManagerAssetEventListener from receiving events from this
AssetManagerremoveAssetEventListener in interface AssetManagerlistener - The asset event listener to removepublic void clearAssetEventListeners()
AssetManagerclearAssetEventListeners in interface AssetManagerAssetManager.addAssetEventListener(com.jme3.asset.AssetEventListener)public void setAssetEventListener(AssetEventListener listener)
public void registerLoader(java.lang.Class<? extends AssetLoader> loader, java.lang.String... extensions)
AssetManagerAssetLoader by using a class object.registerLoader in interface AssetManagerloader - The loader class to register.extensions - Which extensions this loader is responsible for loading,
if there are already other loaders registered for that extension, they
will be overridden - there should only be one loader for each extension.public void registerLoader(java.lang.String clsName,
java.lang.String... extensions)
public void unregisterLoader(java.lang.Class<? extends AssetLoader> loaderClass)
AssetManagerAssetLoader from loading its assigned extensions.
This undoes the effect of calling
AssetManager.registerLoader(java.lang.Class, java.lang.String[]).unregisterLoader in interface AssetManagerloaderClass - The loader class to unregister.AssetManager.registerLoader(java.lang.Class, java.lang.String[])public void registerLocator(java.lang.String rootPath,
java.lang.Class<? extends AssetLocator> locatorClass)
AssetManagerAssetManager. AssetLocators are invoked in the order
they were registered, to locate the asset by the AssetKey.
Once an AssetLocator returns a non-null AssetInfo, it is sent
to the AssetLoader to load the asset.
Once a locator is registered, it can be removed via
AssetManager.unregisterLocator(java.lang.String, java.lang.Class).registerLocator in interface AssetManagerrootPath - Specifies the root path from which to locate assets
for the given AssetLocator. The purpose of this parameter
depends on the type of the AssetLocator.locatorClass - The class type of the AssetLocator to register.AssetLocator.setRootPath(java.lang.String),
AssetLocator.locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey),
AssetManager.unregisterLocator(java.lang.String, java.lang.Class)public void registerLocator(java.lang.String rootPath,
java.lang.String clsName)
public void unregisterLocator(java.lang.String rootPath,
java.lang.Class<? extends AssetLocator> clazz)
AssetManagerAssetManager.registerLocator(java.lang.String, java.lang.Class).unregisterLocator in interface AssetManagerrootPath - Should be the same as the root path specified in AssetManager.registerLocator(java.lang.String, java.lang.Class).clazz - The locator class to unregisterAssetManager.registerLocator(java.lang.String, java.lang.Class)public AssetInfo locateAsset(AssetKey<?> key)
AssetManagerAssetKey.
This method should be used for debugging or internal uses.
AssetLocator that are registered with this AssetManager,
in the same way that the AssetManager.loadAsset(com.jme3.asset.AssetKey)
method locates assets.locateAsset in interface AssetManagerkey - The AssetKey to locate.AssetInfo object returned from the AssetLocator
that located the asset, or null if the asset cannot be located.public <T> T getFromCache(AssetKey<T> key)
AssetManagergetFromCache in interface AssetManagerT - The object type that will be retrieved from the AssetKey instance.key - The AssetKey to get from the cache.null.public <T> void addToCache(AssetKey<T> key, T asset)
AssetManageraddToCache in interface AssetManagerT - The object type of the asset.key - The key where the asset shall be stored.asset - The asset to inject into the cache.public <T> boolean deleteFromCache(AssetKey<T> key)
AssetManagerdeleteFromCache in interface AssetManagerT - The object type of the AssetKey instance.key - The asset key to remove from the cache.public void clearCache()
AssetManagerclearCache in interface AssetManagerprotected <T> T loadLocatedAsset(AssetKey<T> key, AssetInfo info, AssetProcessor proc, AssetCache cache)
T - The asset typekey - The asset keyinfo - The AssetInfo from the locatorproc - AssetProcessor to use, or null to disable processingcache - The cache to store the asset in, or null to disable cachingAssetLoadException - If failed to load asset due to exception or
other error.protected <T> T registerAndCloneSmartAsset(AssetKey<T> key, T obj, AssetProcessor proc, AssetCache cache)
T - The asset typekey - The asset keyobj - The asset to clone / register, must implement
CloneableSmartAsset.proc - The processor which will generate the clone, cannot be nullcache - The cache to register the clone with, cannot be null.java.lang.IllegalStateException - If asset does not implement
CloneableSmartAsset, if the cache is null, or if the
processor did not clone the asset.public <T> T loadAssetFromStream(AssetKey<T> key, java.io.InputStream inputStream)
AssetManagerInputStream.
In some cases it may be required to load an asset from memory
or arbitrary streams so that registering a custom locator and key
type is not necessary.loadAssetFromStream in interface AssetManagerT - The object type that will be loaded from the AssetKey instance.key - The AssetKey. Note that the asset will not be cached -
following the same behavior as if AssetKey.getCacheType() returned null.inputStream - The input stream from which the asset shall be loaded.public <T> T loadAsset(AssetKey<T> key)
AssetManagerAssetLocator implementations provided in the
AssetManager.registerLocator(java.lang.String, java.lang.Class)
call. If located successfully, it will be loaded via the appropriate
AssetLoader implementation based on the file's extension, as
specified in the call
AssetManager.registerLoader(java.lang.Class, java.lang.String[]).loadAsset in interface AssetManagerT - The object type that will be loaded from the AssetKey instance.key - The AssetKeypublic java.lang.Object loadAsset(java.lang.String name)
AssetManagerloadAsset(new AssetKey(name)).loadAsset in interface AssetManagername - The name of the asset to load.AssetManager.loadAsset(com.jme3.asset.AssetKey)public Texture loadTexture(TextureKey key)
AssetManagerloadTexture in interface AssetManagerkey - The TextureKey to use for loading.AssetManager.loadAsset(com.jme3.asset.AssetKey)public Material loadMaterial(java.lang.String name)
AssetManagerloadMaterial in interface AssetManagername - Asset name of the material to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public Texture loadTexture(java.lang.String name)
AssetManagerloadTexture in interface AssetManagername - The name of the texture to load.AssetManager.loadAsset(com.jme3.asset.AssetKey)public AudioData loadAudio(AudioKey key)
AssetManagerloadAudio in interface AssetManagerkey - Asset key of the audio file to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public AudioData loadAudio(java.lang.String name)
AssetManagerloadAudio in interface AssetManagername - Asset name of the audio file to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public BitmapFont loadFont(java.lang.String name)
AssetManagerloadFont in interface AssetManagername - Asset name of the font to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public Spatial loadModel(ModelKey key)
AssetManagerloadModel in interface AssetManagerkey - Asset key of the model to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public Spatial loadModel(java.lang.String name)
AssetManagerloadModel in interface AssetManagername - Asset name of the model to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public FilterPostProcessor loadFilter(FilterKey key)
AssetManagerloadFilter in interface AssetManagerkey - Asset key of the filter file to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public FilterPostProcessor loadFilter(java.lang.String name)
AssetManagerloadFilter in interface AssetManagername - Asset name of the filter file to loadAssetManager.loadAsset(com.jme3.asset.AssetKey)public ShaderGenerator getShaderGenerator(java.util.EnumSet<Caps> caps)
getShaderGenerator in interface AssetManagerpublic void setShaderGenerator(ShaderGenerator shaderGenerator)
setShaderGenerator in interface AssetManagershaderGenerator - the shaderGenerator