public class FrameBuffer.RenderBuffer
extends java.lang.Object
RenderBuffer
represents either a texture or a
buffer that will be rendered to. RenderBuffer
s
are attached to an attachment slot on a FrameBuffer
.Constructor and Description |
---|
RenderBuffer() |
Modifier and Type | Method and Description |
---|---|
FrameBuffer.RenderBuffer |
createDestructableClone() |
int |
getFace() |
Image.Format |
getFormat() |
int |
getId()
Do not use.
|
int |
getLayer() |
int |
getSlot()
Do not use.
|
Texture |
getTexture() |
void |
resetObject() |
void |
setId(int id)
Do not use.
|
java.lang.String |
toString() |
public Image.Format getFormat()
public Texture getTexture()
RenderBuffer
or null if content should be rendered into a buffer.public int getId()
public void setId(int id)
public int getSlot()
public int getFace()
public void resetObject()
public FrameBuffer.RenderBuffer createDestructableClone()
public java.lang.String toString()
toString
in class java.lang.Object
public int getLayer()