public class TextureGeneratorMagic extends TextureGenerator
TextureGenerator.BrightnessAndContrastData| Modifier and Type | Field and Description | 
|---|---|
| protected int | noisedepth | 
| protected float | turbul | 
| protected float[] | xyz | 
bacd, colorBand, flag, imageFormat, noiseGenerator| Constructor and Description | 
|---|
| TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)Constructor stores the given noise generator. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | getPixel(TexturePixel pixel,
        float x,
        float y,
        float z) | 
| void | readData(Structure tex,
        BlenderContext blenderContext) | 
applyBrightnessAndContrast, applyBrightnessAndContrast, getImageFormatprotected int noisedepth
protected float turbul
protected float[] xyz
public TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)
noiseGenerator - the noise generatorpublic void readData(Structure tex, BlenderContext blenderContext)
readData in class TextureGeneratorpublic void getPixel(TexturePixel pixel, float x, float y, float z)
getPixel in class TextureGenerator