public class TextureBlenderDDS extends TextureBlenderAWT
The class that is responsible for blending the following texture types:
Modifier and Type | Field and Description |
---|---|
protected float |
blendFactor |
protected int |
blendType |
protected float[] |
color |
protected int |
flag |
protected float[] |
materialColor |
protected boolean |
negateTexture |
MTEX_ADD, MTEX_BLEND, MTEX_BLEND_COLOR, MTEX_BLEND_HUE, MTEX_BLEND_SAT, MTEX_BLEND_VAL, MTEX_DARK, MTEX_DIFF, MTEX_DIV, MTEX_LIGHT, MTEX_MUL, MTEX_NUM_BLENDTYPES, MTEX_OVERLAY, MTEX_SCREEN, MTEX_SUB
Constructor and Description |
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TextureBlenderDDS(int flag,
boolean negateTexture,
int blendType,
float[] materialColor,
float[] color,
float blendFactor) |
Modifier and Type | Method and Description |
---|---|
Image |
blend(Image image,
Image baseImage,
BlenderContext blenderContext)
This method blends the given texture with material color and the defined
color in 'map to' panel.
|
protected void |
blendHSV(int type,
float[] materialRGB,
float fac,
float[] pixelColor,
BlenderContext blenderContext)
The method that performs the ramp blending.
|
void |
copyBlendingData(TextureBlender textureBlender)
Copies blending data.
|
protected void |
prepareImagesForBlending(Image target,
Image source)
The method prepares images for blending.
|
blendPixel
protected int flag
protected boolean negateTexture
protected int blendType
protected float[] materialColor
protected float[] color
protected float blendFactor
public TextureBlenderDDS(int flag, boolean negateTexture, int blendType, float[] materialColor, float[] color, float blendFactor)
public Image blend(Image image, Image baseImage, BlenderContext blenderContext)
TextureBlender
blend
in interface TextureBlender
blend
in class TextureBlenderAWT
image
- the image we use in blendingbaseImage
- the texture that is underneath the current texture (its pixels
will be used instead of material color)blenderContext
- the blender contextprotected void blendHSV(int type, float[] materialRGB, float fac, float[] pixelColor, BlenderContext blenderContext)
type
- the blend typematerialRGB
- the rgb value of the material, here the result is stored toofac
- color affection factorpixelColor
- the texture colorblenderContext
- the blender contextpublic void copyBlendingData(TextureBlender textureBlender)
TextureBlender
copyBlendingData
in interface TextureBlender
textureBlender
- the blend data that should be copiedprotected void prepareImagesForBlending(Image target, Image source)
target
- the image where the blending result is storedsource
- the image that is being read only