com.jme3.scene.mesh package contains utilities
for reading from index buffers.See: Description
| Class | Description | 
|---|---|
| IndexBuffer | 
IndexBuffer is an abstraction for integer index buffers,
 it is used to retrieve indices without knowing in which format they 
 are stored (ushort or uint). | 
| IndexByteBuffer | 
 IndexBuffer implementation for  
ByteBuffers. | 
| IndexIntBuffer | 
 IndexBuffer implementation for  
IntBuffers. | 
| IndexShortBuffer | 
 IndexBuffer implementation for  
ShortBuffers. | 
| MorphTarget | |
| VirtualIndexBuffer | 
 IndexBuffer implementation that generates vertex indices sequentially
 based on a specific Mesh  
Mesh.Mode. | 
| VirtualIndexBufferTest | |
| WrappedIndexBuffer | 
WrappedIndexBuffer converts vertex indices from a non list based
 mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
 into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines. | 
com.jme3.scene.mesh package contains utilities
for reading from index buffers.
Several implementations are provided of the IndexBuffer
class:
IndexByteBuffer - For reading 8-bit index buffersIndexShortBuffer - For reading 16-bit index buffersIndexIntBuffer - For reading 32-bit index buffersVirtualIndexBuffer - For reading "virtual indices", for
    those meshes that do not have an index bufferWrappedIndexBuffer - For converting from 
    non-list based mode indices to list based