com.jme3.scene.mesh
package contains utilities
for reading from index buffers
.See: Description
Class | Description |
---|---|
IndexBuffer |
IndexBuffer is an abstraction for integer index buffers,
it is used to retrieve indices without knowing in which format they
are stored (ushort or uint). |
IndexByteBuffer |
IndexBuffer implementation for
ByteBuffer s. |
IndexIntBuffer |
IndexBuffer implementation for
IntBuffer s. |
IndexShortBuffer |
IndexBuffer implementation for
ShortBuffer s. |
MorphTarget | |
VirtualIndexBuffer |
IndexBuffer implementation that generates vertex indices sequentially
based on a specific Mesh
Mesh.Mode . |
VirtualIndexBufferTest | |
WrappedIndexBuffer |
WrappedIndexBuffer converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines . |
com.jme3.scene.mesh
package contains utilities
for reading from index buffers
.
Several implementations are provided of the IndexBuffer
class:
IndexByteBuffer
- For reading 8-bit index buffersIndexShortBuffer
- For reading 16-bit index buffersIndexIntBuffer
- For reading 32-bit index buffersVirtualIndexBuffer
- For reading "virtual indices", for
those meshes that do not have an index bufferWrappedIndexBuffer
- For converting from
non-list based mode indices to list based