public class ArmatureDebugAppState extends BaseAppState
| Modifier and Type | Field and Description |
|---|---|
static float |
CLICK_MAX_DELAY |
| Constructor and Description |
|---|
ArmatureDebugAppState() |
| Modifier and Type | Method and Description |
|---|---|
ArmatureDebugger |
addArmatureFrom(Armature armature,
Spatial forSpatial) |
ArmatureDebugger |
addArmatureFrom(SkinningControl skinningControl) |
protected void |
cleanup(Application app)
Called after the app state is detached or during
application shutdown if the state is still attached.
|
Node |
getDebugNode() |
protected void |
initialize(Application app)
Called during initialization once the app state is
attached and before onEnable() is called.
|
protected void |
onDisable()
Called when the state was previously enabled but is
now disabled either because setEnabled(false) was called
or the state is being cleaned up.
|
protected void |
onEnable()
Called when the state is fully enabled, ie: is attached
and isEnabled() is true or when the setEnabled() status
changes after the state is attached.
|
void |
setDebugNode(Node debugNode) |
void |
update(float tpf)
Called to update the
AppState. |
cleanup, getApplication, getId, getState, getState, getStateManager, initialize, isEnabled, isInitialized, postRender, render, setEnabled, setId, stateAttached, stateDetachedpublic static final float CLICK_MAX_DELAY
protected void initialize(Application app)
BaseAppStateinitialize in class BaseAppStateapp - the applicationprotected void cleanup(Application app)
BaseAppStatecleanup in class BaseAppStateapp - the applicationprotected void onEnable()
BaseAppStateonEnable in class BaseAppStateprotected void onDisable()
BaseAppStateonDisable in class BaseAppStatepublic void update(float tpf)
AppStateAppState. This method will be called
every render pass if the AppState is both attached and enabled.update in interface AppStateupdate in class BaseAppStatetpf - Time since the last call to update(), in seconds.public ArmatureDebugger addArmatureFrom(SkinningControl skinningControl)
public ArmatureDebugger addArmatureFrom(Armature armature, Spatial forSpatial)
public Node getDebugNode()
public void setDebugNode(Node debugNode)