public class Arrow extends Mesh
Arrow
debug shape represents an arrow.
An arrow is simply a line going from the original toward an extent
and at the tip there will be triangle-like shape.Modifier | Constructor and Description |
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protected |
Arrow()
Serialization only.
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Arrow(Vector3f extent)
Creates an arrow mesh with the given extent.
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Modifier and Type | Method and Description |
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void |
setArrowExtent(Vector3f extent)
Sets the arrow's extent.
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addMorphTarget, clearBuffer, clearCollisionData, clone, cloneFields, cloneForAnim, collideWith, createCollisionData, deepClone, extractVertexData, generateBindPose, generateBindPose, getBound, getBuffer, getBufferList, getBuffers, getElementLengths, getFloatBuffer, getId, getIndexBuffer, getIndicesAsList, getInstanceCount, getLineWidth, getLodLevel, getMaxNumWeights, getMode, getModeStart, getMorphIndex, getMorphTargetNames, getMorphTargets, getNumLodLevels, getPatchVertexCount, getPointSize, getShortBuffer, getTriangle, getTriangle, getTriangle, getTriangleCount, getTriangleCount, getVertexCount, hasMorphTargets, isAnimated, isAnimatedByBone, isAnimatedByJoint, jmeClone, prepareForAnim, read, scaleTextureCoordinates, setBound, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setDynamic, setElementLengths, setId, setInterleaved, setLineWidth, setLodLevels, setMaxNumWeights, setMode, setModeStart, setPatchVertexCount, setPointSize, setStatic, setStreamed, updateBound, updateCounts, write
protected Arrow()
public Arrow(Vector3f extent)
extent
- Extent of the arrow from originpublic void setArrowExtent(Vector3f extent)
extent
- the arrow's extent.