public class CenterQuad extends Mesh
Quad
represents a rectangular plane in space
defined by 4 vertices. The quad's lower-left side is contained
at the local space origin (0, 0, 0), while the upper-right
side is located at the width/height coordinates (width, height, 0).Modifier and Type | Field and Description |
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static Mesh |
CenterSplitQuad |
static CenterQuad |
UnitQuad |
Constructor and Description |
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CenterQuad(float width,
float height)
Create a quad with the given width and height.
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CenterQuad(float width,
float height,
boolean flipCoords)
Create a quad with the given width and height.
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Modifier and Type | Method and Description |
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float |
getHeight() |
float |
getWidth() |
void |
updateGeometry(float width,
float height) |
void |
updateGeometry(float width,
float height,
boolean flipCoords) |
addMorphTarget, clearBuffer, clearCollisionData, clone, cloneFields, cloneForAnim, collideWith, createCollisionData, deepClone, extractVertexData, generateBindPose, generateBindPose, getBound, getBuffer, getBufferList, getBuffers, getElementLengths, getFloatBuffer, getId, getIndexBuffer, getIndicesAsList, getInstanceCount, getLineWidth, getLodLevel, getMaxNumWeights, getMode, getModeStart, getMorphIndex, getMorphTargetNames, getMorphTargets, getNumLodLevels, getPatchVertexCount, getPointSize, getShortBuffer, getTriangle, getTriangle, getTriangle, getTriangleCount, getTriangleCount, getVertexCount, hasMorphTargets, isAnimated, isAnimatedByBone, isAnimatedByJoint, jmeClone, prepareForAnim, read, scaleTextureCoordinates, setBound, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setDynamic, setElementLengths, setId, setInterleaved, setLineWidth, setLodLevels, setMaxNumWeights, setMode, setModeStart, setPatchVertexCount, setPointSize, setStatic, setStreamed, updateBound, updateCounts, write
public static CenterQuad UnitQuad
public static Mesh CenterSplitQuad
public CenterQuad(float width, float height)
width
- The X extent or widthheight
- The Y extent or widthpublic CenterQuad(float width, float height, boolean flipCoords)
width
- The X extent or widthheight
- The Y extent or widthflipCoords
- If true, the texture coordinates will be flipped
along the Y axis.