com.jme3.renderer
package provides classes responsible for
rendering.See: Description
Interface | Description |
---|---|
Renderer |
The
Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware. |
Class | Description |
---|---|
Camera |
Camera is a standalone, purely mathematical class for doing
camera-related computations. |
IDList |
A specialized data-structure used to optimize state changes of "slot"
based state.
|
OpaqueComparatorTest | |
RenderContext |
Represents the current state of the graphics library.
|
RenderManager |
RenderManager is a high-level rendering interface that is
above the Renderer implementation. |
Statistics |
The statistics class allows tracking of real-time rendering statistics.
|
ViewPort |
A
ViewPort represents a view inside the display
window or a FrameBuffer to which scenes will be rendered. |
Enum | Description |
---|---|
Camera.FrustumIntersect |
The
FrustumIntersect enum is returned as a result
of a culling check operation,
see Camera.contains(com.jme3.bounding.BoundingVolume) |
Caps |
Caps is an enum specifying a capability that the Renderer
supports. |
Limits |
Limits allows querying the limits of certain features in
Renderer . |
Exception | Description |
---|---|
RendererException |
RendererException is raised when a renderer encounters
a fatal rendering error. |
com.jme3.renderer
package provides classes responsible for
rendering.
The most critical classes are the Renderer
,
which is the low-level rendering implementation and is abstract, and the
RenderManager
class, which provides the high-level
rendering logic on top of the Renderer
.
To accompany rendering, several helper classes are available.
Camera
is used to specify the point-of-view
from which scenes are rendered.ViewPort
is the
aggregation of a Camera and a set of scenes
which are to be rendered, as well as additional info.Caps
class contains renderer capabilities
which the user can query to find out what features are available in the
rendering implementation. Statistics
class is updated in real time
by the Renderer, and is used to find out various statistics about
the renderingNativeObjectManager
and NativeObject
classes
provide a link between the renderer's native objects and Java's garbage collected objects,
allowing the engine to track when the Java object counterpart is garbage collected
and then delete the native object counterpart from the renderer.