public interface TechniqueDefLogic
TechniqueDefLogic
is used to customize how
a material should be rendered.
Typically used to implement lighting modes
.
Implementations can register
unmapped defines
in their constructor and then later set them based on the geometry
or light environment being rendered.Modifier and Type | Method and Description |
---|---|
Shader |
makeCurrent(AssetManager assetManager,
RenderManager renderManager,
java.util.EnumSet<Caps> rendererCaps,
LightList lights,
DefineList defines)
Determine the shader to use for the given geometry / material combination.
|
void |
render(RenderManager renderManager,
Shader shader,
Geometry geometry,
LightList lights,
int lastTexUnit)
Requests that the
TechniqueDefLogic renders the given geometry. |
Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, java.util.EnumSet<Caps> rendererCaps, LightList lights, DefineList defines)
assetManager
- The asset manager to use for loading shader source code,
shader nodes, and and lookup textures.renderManager
- The render manager for which rendering is to be performed.rendererCaps
- Renderer capabilities. The returned shader must
support these capabilities.lights
- The lights with which the geometry shall be rendered. This
list must not include culled lights.defines
- The define list used by the technique, any
unmapped defines
should be set here to change shader behavior.void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit)
TechniqueDefLogic
renders the given geometry.
Fixed material functionality such as RenderState
,
material parameters
, and
uniform bindings
have already been applied by the material, however,
RenderState
, uniforms
, textures
,
can still be overridden.renderManager
- The render manager to perform the rendering against.shader
- The shader that was selected by this logic in
makeCurrent(com.jme3.asset.AssetManager, com.jme3.renderer.RenderManager, java.util.EnumSet, com.jme3.light.LightList, com.jme3.shader.DefineList)
.geometry
- The geometry to renderlights
- Lights which influence the geometry.