public class GlfwMouseInputVR extends java.lang.Object implements MouseInput
update()
method. Due to some of the GLFW button id's there is a conversion method in this class which will
convert the GLFW left, middle and right mouse button to JME3 left, middle and right button codes.AXIS_WHEEL, AXIS_X, AXIS_Y, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT
Constructor and Description |
---|
GlfwMouseInputVR(LwjglWindowVR context)
Create a new mouse input attached to the given
context . |
Modifier and Type | Method and Description |
---|---|
void |
clearDeltas()
Clear the last x and y deltas.
|
void |
destroy()
Ceases listening to events from the device.
|
int |
getButtonCount()
Returns the number of buttons the mouse has.
|
long |
getInputTimeNanos() |
int |
getLastDeltaX()
Get the last delta in x (pixel).
|
int |
getLastDeltaY()
Get the last delta in y (pixel).
|
void |
hideActiveCursor()
Hide the active cursor within the display.
|
void |
initialize()
Initializes the native side to listen into events from the device.
|
boolean |
isInitialized()
Check if the input is initialized.
|
void |
setCursorPosition(int x,
int y)
Set the position of the cursor on the display.
|
void |
setCursorVisible(boolean visible)
Set whether the mouse cursor should be visible or not.
|
void |
setInputListener(RawInputListener listener)
Sets the input listener to receive events from this device.
|
void |
setNativeCursor(JmeCursor jmeCursor)
Sets the cursor to use.
|
void |
update()
Queries the device for input.
|
public GlfwMouseInputVR(LwjglWindowVR context)
context
.context
- the context to which to attach the input.public void initialize()
Input
initialize
in interface Input
public void setCursorPosition(int x, int y)
x
- the x position of the cursor (pixel).y
- the y position of the cursor (pixel).public void hideActiveCursor()
public int getLastDeltaX()
getLastDeltaY()
public int getLastDeltaY()
getLastDeltaX()
public void clearDeltas()
getLastDeltaX()
,
getLastDeltaY()
public boolean isInitialized()
isInitialized
in interface Input
true
if the input is initialized and false
otherwise.Input.initialize()
,
Input.destroy()
public int getButtonCount()
MouseInput
getButtonCount
in interface MouseInput
public void update()
Input
update
in interface Input
Input.setInputListener(com.jme3.input.RawInputListener)
public void destroy()
Input
public void setCursorVisible(boolean visible)
MouseInput
setCursorVisible
in interface MouseInput
visible
- Whether the mouse cursor should be visible or not.public void setInputListener(RawInputListener listener)
Input
setInputListener
in interface Input
public long getInputTimeNanos()
getInputTimeNanos
in interface Input
public void setNativeCursor(JmeCursor jmeCursor)
MouseInput
setNativeCursor
in interface MouseInput
jmeCursor
- The cursor to use.