public static class PhysicsVehicle
extends java.lang.Object
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
From bullet manual:
For most vehicle simulations, it is recommended to use the simplified Bullet
vehicle model as provided in btRaycastVehicle. Instead of simulation each wheel
and chassis as separate rigid bodies, connected by constraints, it uses a simplified model.
This simplified model has many benefits, and is widely used in commercial driving games.
The entire vehicle is represented as a single rigidbody, the chassis.
The collision detection of the wheels is approximated by ray casts,
and the tire friction is a basic anisotropic friction model.