| Class | Description |
|---|---|
| BoxCollisionShape |
Basic box collision shape
|
| BoxCollisionShape |
A rectangular-solid collision shape based on Bullet's btBoxShape.
|
| CapsuleCollisionShape |
A capsule collision shape based on Bullet's btCapsuleShapeX, btCapsuleShape,
or btCapsuleShapeZ.
|
| CapsuleCollisionShape |
Basic capsule collision shape
|
| CollisionShape |
The abstract base class for collision shapes based on Bullet's
btCollisionShape.
|
| CollisionShape |
This Object holds information about a jbullet CollisionShape to be able to reuse
CollisionShapes (as suggested in bullet manuals)
TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
|
| CompoundCollisionShape |
A CompoundCollisionShape allows combining multiple base shapes
to generate a more sophisticated shape.
|
| CompoundCollisionShape |
A collision shape formed by combining convex child shapes, based on Bullet's
btCompoundShape.
|
| ConeCollisionShape |
Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z).
|
| ConeCollisionShape |
A conical collision shape based on Bullet's btConeShapeX, btConeShape, or
btConeShapeZ.
|
| CylinderCollisionShape |
Basic cylinder collision shape
|
| CylinderCollisionShape |
A cylindrical collision shape based on Bullet's btCylinderShapeX, new
btCylinderShape, or btCylinderShapeZ.
|
| GImpactCollisionShape |
A mesh collision shape based on Bullet's btGImpactMeshShape.
|
| GImpactCollisionShape |
Basic mesh collision shape
|
| HeightfieldCollisionShape |
A terrain collision shape based on Bullet's btHeightfieldTerrainShape.
|
| HeightfieldCollisionShape |
Uses Bullet Physics Heightfield terrain collision system.
|
| HullCollisionShape |
A convex hull collision shape based on Bullet's btConvexHullShape.
|
| HullCollisionShape | |
| MeshCollisionShape |
A mesh collision shape based on Bullet's btBvhTriangleMeshShape.
|
| MeshCollisionShape |
Basic mesh collision shape
|
| PlaneCollisionShape | |
| PlaneCollisionShape |
A planar collision shape based on Bullet's btStaticPlaneShape.
|
| SimplexCollisionShape |
A simple point, line, triangle or quad collisionShape based on one to four points-
|
| SimplexCollisionShape |
A simple point, line-segment, triangle, or tetrahedron collision shape based
on Bullet's btBU_Simplex1to4.
|
| SphereCollisionShape |
Basic sphere collision shape
|
| SphereCollisionShape |
A spherical collision shape based on Bullet's btSphereShape.
|