public class CollisionFlag
extends java.lang.Object
PhysicsCollisionObject
. Values must agree
with those in BulletCollision/CollisionDispatch/btCollisionObject.hModifier and Type | Field and Description |
---|---|
static int |
CHARACTER_OBJECT
flag for a character object, such as a PhysicsCharacter
|
static int |
CUSTOM_MATERIAL_CALLBACK
flag to enable a custom material callback for per-triangle
friction/restitution (not used by JME)
|
static int |
DISABLE_SPU_COLLISION_PROCESSING
flag to disable parallel/SPU processing (not used by JME)
|
static int |
DISABLE_VISUALIZE_OBJECT
flag to disable debug visualization (not used by JME)
|
static int |
HAS_COLLISION_SOUND_TRIGGER
flag not used by JME
|
static int |
HAS_CONTACT_STIFFNESS_DAMPING
flag not used by JME
|
static int |
HAS_CUSTOM_DEBUG_RENDERING_COLOR
flag not used by JME
|
static int |
HAS_FRICTION_ANCHOR
flag not used by JME
|
static int |
KINEMATIC_OBJECT
flag for a kinematic object
|
static int |
NO_CONTACT_RESPONSE
flag for an object with no contact response, such as a PhysicsGhostObject
|
static int |
STATIC_OBJECT
flag for a static object
|
Constructor and Description |
---|
CollisionFlag() |
public static final int STATIC_OBJECT
public static final int KINEMATIC_OBJECT
public static final int NO_CONTACT_RESPONSE
public static final int CUSTOM_MATERIAL_CALLBACK
public static final int CHARACTER_OBJECT
public static final int DISABLE_VISUALIZE_OBJECT
public static final int DISABLE_SPU_COLLISION_PROCESSING
public static final int HAS_CONTACT_STIFFNESS_DAMPING
public static final int HAS_CUSTOM_DEBUG_RENDERING_COLOR
public static final int HAS_FRICTION_ANCHOR
public static final int HAS_COLLISION_SOUND_TRIGGER