Package com.jme3.scene
Enum Class VertexBuffer.Usage
- All Implemented Interfaces:
- Serializable,- Comparable<VertexBuffer.Usage>,- Constable
- Enclosing class:
- VertexBuffer
The usage of the VertexBuffer, specifies how often the buffer
 is used. This can determine if a vertex buffer is placed in VRAM
 or held in video memory, but no guarantees are made- it's only a hint.
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Nested Class SummaryNested classes/interfaces inherited from class java.lang.EnumEnum.EnumDesc<E extends Enum<E>>
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Enum Constant SummaryEnum Constants
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Method SummaryModifier and TypeMethodDescriptionstatic VertexBuffer.UsageReturns the enum constant of this class with the specified name.static VertexBuffer.Usage[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details- 
StaticMesh data is sent once and very rarely updated.
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DynamicMesh data is updated occasionally (once per frame or less).
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StreamMesh data is updated every frame.
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CpuOnlyMesh data is not sent to GPU at all. It is only used by the CPU.
 
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Method Details- 
valuesReturns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
 
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valueOfReturns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
- name- the name of the enum constant to be returned.
- Returns:
- the enum constant with the specified name
- Throws:
- IllegalArgumentException- if this enum class has no constant with the specified name
- NullPointerException- if the argument is null
 
 
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