Package com.jme3.math
Class Ray
java.lang.Object
com.jme3.math.Ray
- All Implemented Interfaces:
Collidable
,Savable
,Serializable
,Cloneable
Ray
defines a line segment which has an origin and a direction.
That is, a point and an infinite ray is cast from this point. The ray is
defined by the following equation:
R(t) = origin + t*direction for t >= 0.
- See Also:
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionclone()
Create a copy of this ray.int
collideWith
(Collidable other, CollisionResults results) Check collision with another Collidable.float
distanceSquared
(Vector3f point) Calculate the squared distance from this ray to the specified point.getDirection
retrieves the direction vector of the ray.float
getLimit()
getLimit
returns the limit of the ray, aka the length.getOrigin
retrieves the origin point of the ray.float
intersects
(Vector3f v0, Vector3f v1, Vector3f v2) boolean
intersectsWherePlane
(Plane p, Vector3f loc) boolean
intersectWhere
(Triangle t, Vector3f loc) intersectWhere
determines if the Ray intersects a triangle.boolean
intersectWhere
(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f loc) intersectWhere
determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector.boolean
intersectWherePlanar
(Triangle t, Vector3f loc) intersectWherePlanar
determines if the Ray intersects a triangle and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.boolean
intersectWherePlanar
(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f loc) intersectWherePlanar
determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.boolean
intersectWherePlanarQuad
(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f loc) intersectWherePlanar
determines if the Ray intersects a quad defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the quad plane.void
read
(JmeImporter importer) De-serialize this ray from the specified importer, for example when loading from a J3O file.void
Copies information from a source ray into this ray.void
setDirection
(Vector3f direction) setDirection
sets the direction vector of the ray.void
setLimit
(float limit) setLimit
sets the limit of the ray.void
setOrigin
sets the origin of the ray.toString()
Represent this ray as a String.void
write
(JmeExporter e) Serialize this ray to the specified exporter, for example when saving to a J3O file.
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Field Details
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origin
The ray's beginning point. -
direction
The direction of the ray. -
limit
public float limitThe length of the ray (defaults to +Infinity).
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Constructor Details
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Ray
public Ray()Constructor instantiates a newRay
object. As default, the origin is (0,0,0) and the direction is (0,0,1). -
Ray
Constructor instantiates a newRay
object. The origin and direction are given.- Parameters:
origin
- the origin of the ray.direction
- the direction the ray travels in.
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Method Details
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intersectWhere
intersectWhere
determines if the Ray intersects a triangle. It then stores the point of intersection in the given loc vector- Parameters:
t
- the Triangle to test against.loc
- storage vector to save the collision point in (if the ray collides)- Returns:
- true if the ray collides.
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intersectWhere
intersectWhere
determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector.- Parameters:
v0
- first point of the triangle.v1
- second point of the triangle.v2
- third point of the triangle.loc
- storage vector to save the collision point in (if the ray collides) if null, only boolean is calculated.- Returns:
- true if the ray collides.
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intersectWherePlanar
intersectWherePlanar
determines if the Ray intersects a triangle and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.- Parameters:
t
- the Triangle to test against.loc
- storage vector to save the collision point in (if the ray collides) as t, u, v- Returns:
- true if the ray collides.
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intersectWherePlanar
intersectWherePlanar
determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.- Parameters:
v0
- first point of the triangle.v1
- second point of the triangle.v2
- third point of the triangle.loc
- storage vector to save the collision point in (if the ray collides) as t, u, v- Returns:
- true if the ray collides.
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intersects
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intersectWherePlanarQuad
intersectWherePlanar
determines if the Ray intersects a quad defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the quad plane. One edge of the quad is [v0,v1], another one [v0,v2]. The behaviour thus is likeintersectWherePlanar(Vector3f, Vector3f, Vector3f, Vector3f)
except for the extended area, which is equivalent to the union of the triangles [v0,v1,v2] and [-v0+v1+v2,v1,v2].- Parameters:
v0
- top left point of the quad.v1
- top right point of the quad.v2
- bottom left point of the quad.loc
- storage vector to save the collision point in (if the ray collides) as t, u, v- Returns:
- true if the ray collides with the quad.
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intersectsWherePlane
- Parameters:
p
- the Plane to test for collision (not null, unaffected)loc
- storage for the location of the intersection (not null, modified when returning true)- Returns:
- true if the ray collides with the given Plane
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collideWith
Description copied from interface:Collidable
Check collision with another Collidable.- Specified by:
collideWith
in interfaceCollidable
- Parameters:
other
- The object to check collision againstresults
- Will contain the list ofCollisionResult
s.- Returns:
- how many collisions were found between this and other
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distanceSquared
Calculate the squared distance from this ray to the specified point.- Parameters:
point
- location vector of the input point (not null, unaffected)- Returns:
- the square of the minimum distance (≥0)
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getOrigin
getOrigin
retrieves the origin point of the ray.- Returns:
- the origin of the ray.
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setOrigin
setOrigin
sets the origin of the ray.- Parameters:
origin
- the origin of the ray.
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getLimit
public float getLimit()getLimit
returns the limit of the ray, aka the length. If the limit is not infinity, then this ray is a line with lengthlimit
.- Returns:
- the limit of the ray, aka the length.
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setLimit
public void setLimit(float limit) setLimit
sets the limit of the ray.- Parameters:
limit
- the limit of the ray.- See Also:
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getDirection
getDirection
retrieves the direction vector of the ray.- Returns:
- the direction of the ray.
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setDirection
setDirection
sets the direction vector of the ray.- Parameters:
direction
- the direction of the ray.
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set
Copies information from a source ray into this ray.- Parameters:
source
- the ray to copy information from
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toString
Represent this ray as a String. The format is: Ray [Origin: (X.X, Y.Y, Z.Z), Direction: (X.X, Y.Y, Z.Z)] -
write
Serialize this ray to the specified exporter, for example when saving to a J3O file.- Specified by:
write
in interfaceSavable
- Parameters:
e
- (not null)- Throws:
IOException
- from the exporter
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read
De-serialize this ray from the specified importer, for example when loading from a J3O file.- Specified by:
read
in interfaceSavable
- Parameters:
importer
- (not null)- Throws:
IOException
- from the importer
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clone
Create a copy of this ray.
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