Package com.jme3.texture
Class FrameBuffer.RenderBuffer
java.lang.Object
com.jme3.texture.FrameBuffer.RenderBuffer
- Direct Known Subclasses:
 FrameBuffer.FrameBufferBufferTarget,FrameBuffer.FrameBufferTextureTarget
- Enclosing class:
 - FrameBuffer
 
RenderBuffer represents either a texture or a
 buffer that will be rendered to. RenderBuffers
 are attached to an attachment slot on a FrameBuffer.- 
Constructor Details
- 
RenderBuffer
public RenderBuffer() 
 - 
 - 
Method Details
- 
getLevel
public int getLevel() - 
getFormat
- Returns:
 - The image format of the render buffer.
 
 - 
getTexture
- Returns:
 - The texture to render to for this 
RenderBufferor null if content should be rendered into a buffer. 
 - 
getId
public int getId()Do not use.- Returns:
 - the buffer's ID
 
 - 
setId
public void setId(int id) Do not use.- Parameters:
 id- the desired ID
 - 
getSlot
public int getSlot()Do not use.- Returns:
 - the slot code, such as SLOT_DEPTH_STENCIL
 
 - 
getFace
public int getFace() - 
resetObject
public void resetObject() - 
createDestructableClone
 - 
toString
 - 
getLayer
public int getLayer() 
 -