Package com.jme3.terrain.noise
Interface Basis
- All Known Subinterfaces:
 Fractal
- All Known Implementing Classes:
 FilteredBasis,FractalSum,ImprovedNoise,Noise,NoiseAggregator
public interface Basis
Interface for - basically 3D - noise generation algorithms, based on the
 book: Texturing & Modeling - A Procedural Approach
 
 The main concept is to look at noise as a basis for generating fractals.
 Basis can be anything, like a simple:
 
 
 float value(float x, float y, float z) {
     return 0; // a flat noise with 0 value everywhere
 }
 
 
 or a more complex perlin noise (ImprovedNoise
 
 Fractals use these functions to generate a more complex result based on some
 frequency, roughness, etcetera values.
 
 Fractals themselves are implementing the Basis interface as well, opening
 an infinite range of results.- Since:
 - 2011
 
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Method Details
- 
init
void init() - 
setScale
 - 
getScale
float getScale() - 
addModulator
 - 
value
float value(float x, float y, float z)  - 
getBuffer
 
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