textures for applying image data to 3-D geometries
FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
RenderBufferrepresents either a texture or a buffer that will be rendered to.
Imagedefines a data format for a graphical image.
Texturedefines a texture object to be used to display an image on a piece of geometry.If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.Describes a cubemap texture.Face of the Cubemap as described by its directional offset from the origin.