Class TextureProcessor

All Implemented Interfaces:

public class TextureProcessor extends Object implements AssetProcessor
  • Constructor Details

    • TextureProcessor

      public TextureProcessor()
  • Method Details

    • postProcess

      public Object postProcess(AssetKey key, Object obj)
      Description copied from interface: AssetProcessor
      Applies post-processing to an asset. The method may return an object that is not the same instance as the parameter object, and it could be from a different class.
      Specified by:
      postProcess in interface AssetProcessor
      key - the key used to load the asset
      obj - The asset that was loaded from an AssetLoader.
      Either the same object with processing applied, or an instance of a new object.
    • createClone

      public Object createClone(Object obj)
      Description copied from interface: AssetProcessor
      Creates a clone of the given asset. If no clone is desired, then the same instance can be returned, otherwise, a clone should be created. For example, a clone of a Material should have its own set of unique parameters that can be changed just for that instance, but it may share certain other data if it sees fit (like the Shader).
      Specified by:
      createClone in interface AssetProcessor
      obj - The asset to clone
      The cloned asset, or the same as the given argument if no clone is needed.