public class TestMultiRenderTarget extends SimpleApplication implements SceneProcessor
The GUI viewport is tiled into 4 pictures, each displaying a different render of 5 colorful cubes in the main scene.
flyCam, fpsText, guiFont, guiNode, INPUT_MAPPING_CAMERA_POS, INPUT_MAPPING_EXIT, INPUT_MAPPING_HIDE_STATS, INPUT_MAPPING_MEMORY, rootNode, showSettingsassetManager, audioRenderer, cam, context, guiViewPort, inputEnabled, inputManager, joyInput, keyInput, listener, lostFocusBehavior, mouseInput, paused, prof, renderer, renderManager, settings, speed, stateManager, timer, touchInput, viewPort| Constructor and Description |
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TestMultiRenderTarget() |
| Modifier and Type | Method and Description |
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protected void |
buildScene()
Add 5 colorful cubes to the main scene.
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void |
cleanup()
Called when the SP is removed from the RM.
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void |
destroy()
Do not call manually.
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void |
initialize(RenderManager rm,
ViewPort vp)
Called in the render thread to initialize the scene processor.
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boolean |
isInitialized() |
static void |
main(java.lang.String[] args)
The main entry point for the TestMultiRenderTarget application.
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void |
postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed.
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void |
postQueue(RenderQueue rq)
Called after the scene graph has been queued, but before it is flushed.
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void |
preFrame(float tpf)
Called before a frame
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void |
reshape(ViewPort vp,
int w,
int h)
Called when the resolution of the viewport has been changed.
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void |
setProfiler(AppProfiler profiler)
Sets a profiler Instance for this processor.
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void |
simpleInitApp() |
getFlyByCamera, getGuiNode, getRootNode, getSpeed, initialize, isShowSettings, loadGuiFont, setDisplayFps, setDisplayStatView, setShowSettings, setSpeed, simpleRender, simpleUpdate, start, updatecreateCanvas, destroyInput, enqueue, enqueue, gainFocus, getAppProfiler, getAssetManager, getAudioRenderer, getCamera, getContext, getGuiViewPort, getInputManager, getListener, getLostFocusBehavior, getRenderer, getRenderManager, getStateManager, getTimer, getViewPort, handleError, isPauseOnLostFocus, loseFocus, requestClose, reshape, restart, runQueuedTasks, setAppProfiler, setAssetManager, setLostFocusBehavior, setPauseOnLostFocus, setSettings, setTimer, start, start, start, startCanvas, startCanvas, stop, stoppublic static void main(java.lang.String[] args)
args - unusedprotected void buildScene()
public void simpleInitApp()
simpleInitApp in class SimpleApplicationpublic void destroy()
LegacyApplicationdestroy in interface SystemListenerdestroy in class LegacyApplicationpublic void initialize(RenderManager rm, ViewPort vp)
SceneProcessorinitialize in interface SceneProcessorrm - The render manager to which the SP was added tovp - The viewport to which the SP is assignedpublic void reshape(ViewPort vp, int w, int h)
SceneProcessorreshape in interface SceneProcessorvp - the affected ViewPortw - the new width (in pixels)h - the new height (in pixels)public boolean isInitialized()
isInitialized in interface SceneProcessorpublic void preFrame(float tpf)
SceneProcessorpreFrame in interface SceneProcessortpf - Time per framepublic void postQueue(RenderQueue rq)
SceneProcessorpostQueue in interface SceneProcessorrq - The render queuepublic void postFrame(FrameBuffer out)
SceneProcessorpostFrame in interface SceneProcessorout - The FB to which the scene was rendered.public void cleanup()
SceneProcessorcleanup in interface SceneProcessorpublic void setProfiler(AppProfiler profiler)
SceneProcessorsetProfiler in interface SceneProcessorprofiler - the profiler instance.