Modifier and Type | Field and Description |
---|---|
static int |
GL_RGB10_A2 |
static int |
GL_UNSIGNED_INT_2_10_10_10_REV |
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO
glActiveTexture, glAttachShader, glBeginQuery, glBindBuffer, glBindTexture, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glClear, glClearColor, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteProgram, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawRangeElements, glEnable, glEnableVertexAttribArray, glEndQuery, glGenBuffers, glGenQueries, glGenTextures, glGetAttribLocation, glGetBoolean, glGetBufferSubData, glGetError, glGetFloat, glGetInteger, glGetProgram, glGetProgramInfoLog, glGetQueryObjectiv, glGetQueryObjectui64, glGetShader, glGetShaderInfoLog, glGetString, glGetUniformLocation, glIsEnabled, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glScissor, glShaderSource, glStencilFuncSeparate, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameteri, glTexSubImage2D, glUniform1, glUniform1, glUniform1f, glUniform1i, glUniform2, glUniform2, glUniform2f, glUniform3, glUniform3, glUniform3f, glUniform4, glUniform4, glUniform4f, glUniformMatrix3, glUniformMatrix4, glUseProgram, glVertexAttribPointer, glViewport, resetStats
static final int GL_RGB10_A2
static final int GL_UNSIGNED_INT_2_10_10_10_REV