Modifier and Type | Field and Description |
---|---|
static int |
GL_ATOMIC_COUNTER_BUFFER
Accepted by the
target parameter of BindBufferBase and BindBufferRange. |
static int |
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_SHADER_STORAGE_BLOCK_SIZE |
static int |
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS |
static int |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
static int |
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_PATCHES |
static int |
GL_SHADER_STORAGE_BLOCK |
static int |
GL_SHADER_STORAGE_BUFFER
Accepted by the
target parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv. |
static int |
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT |
static int |
GL_TESS_CONTROL_SHADER |
static int |
GL_TESS_EVALUATION_SHADER |
GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_DEPTH_STENCIL_ATTACHMENT, GL_GEOMETRY_SHADER, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_NUM_EXTENSIONS, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_OFFSET
GL_ALPHA_TEST, GL_ALPHA8, GL_BGR, GL_BGRA, GL_COMPARE_REF_TO_TEXTURE, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_FILL, GL_GENERATE_MIPMAP, GL_INTENSITY, GL_LINE, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT, GL_POINT_SPRITE, GL_READ_BUFFER, GL_RGB8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_8_8_8_8, GL_VERTEX_PROGRAM_POINT_SIZE
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO
Modifier and Type | Method and Description |
---|---|
int |
glGetProgramResourceIndex(int program,
int programInterface,
java.lang.String name)
Returns the unsigned integer index assigned to a resource named name in the interface type programInterface of
program object program.
|
void |
glPatchParameter(int count)
|
void |
glShaderStorageBlockBinding(int program,
int storageBlockIndex,
int storageBlockBinding)
Changes the active shader storage block with an assigned index of storageBlockIndex in program object program.
|
glBindBufferBase, glBindFragDataLocation, glBindVertexArray, glDeleteVertexArrays, glGenVertexArrays, glGetString, glGetUniformBlockIndex, glUniformBlockBinding
glAlphaFunc, glCompressedTexImage3D, glCompressedTexSubImage3D, glDrawBuffer, glPointSize, glPolygonMode, glReadBuffer, glTexImage3D, glTexSubImage3D
glActiveTexture, glAttachShader, glBeginQuery, glBindBuffer, glBindTexture, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glClear, glClearColor, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteProgram, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawRangeElements, glEnable, glEnableVertexAttribArray, glEndQuery, glGenBuffers, glGenQueries, glGenTextures, glGetAttribLocation, glGetBoolean, glGetBufferSubData, glGetError, glGetFloat, glGetInteger, glGetProgram, glGetProgramInfoLog, glGetQueryObjectiv, glGetQueryObjectui64, glGetShader, glGetShaderInfoLog, glGetString, glGetUniformLocation, glIsEnabled, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glScissor, glShaderSource, glStencilFuncSeparate, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameteri, glTexSubImage2D, glUniform1, glUniform1, glUniform1f, glUniform1i, glUniform2, glUniform2, glUniform2f, glUniform3, glUniform3, glUniform3f, glUniform4, glUniform4, glUniform4f, glUniformMatrix3, glUniformMatrix4, glUseProgram, glVertexAttribPointer, glViewport, resetStats
static final int GL_TESS_CONTROL_SHADER
static final int GL_TESS_EVALUATION_SHADER
static final int GL_PATCHES
static final int GL_ATOMIC_COUNTER_BUFFER
target
parameter of BindBufferBase and BindBufferRange.static final int GL_SHADER_STORAGE_BUFFER
target
parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.static final int GL_SHADER_STORAGE_BLOCK
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
void glPatchParameter(int count)
Specifies the integer value of the specified parameter for patch primitives.
count
- the new value for the parameter given by pname
int glGetProgramResourceIndex(int program, int programInterface, java.lang.String name)
program
- the name of a program object whose resources to query.programInterface
- a token identifying the interface within program containing the resource named name.name
- the name of the resource to query the index of.void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
#GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
. If successful, glShaderStorageBlockBinding specifies
that program will use the data store of the buffer object bound to the binding point storageBlockBinding to
read and write the values of the buffer variables in the shader storage block identified by storageBlockIndex.program
- the name of a program object whose resources to query.storageBlockIndex
- The index storage block within the program.storageBlockBinding
- The index storage block binding to associate with the specified storage block.