public interface LightFilter
| Modifier and Type | Method and Description | 
|---|---|
void | 
filterLights(Geometry geometry,
            LightList filteredLightList)
Determine which lights on the  
world
 light list are to be rendered. | 
void | 
setCamera(Camera camera)
Sets the camera for which future filtering is to be done against in
  
filterLights(com.jme3.scene.Geometry, com.jme3.light.LightList). | 
void setCamera(Camera camera)
filterLights(com.jme3.scene.Geometry, com.jme3.light.LightList).camera - The camera to perform light filtering against.void filterLights(Geometry geometry, LightList filteredLightList)
world
 light list are to be rendered.
 
 The simplest implementation (e.g. one that performs no filtering) would
 simply copy the contents of Spatial.getWorldLightList() to
 filteredLightList.
 
 An advanced implementation would determine if the light intersects
 the geometry's bounding volume and if
 the light intersects the frustum of the camera set in 
 setCamera(com.jme3.renderer.Camera) as well as sort the lights
 according to some "influence" criteria - this will then provide
 an optimal set of lights that should be used for rendering.
geometry - The geometry for which the light filtering is performed.filteredLightList - The results are to be stored here.