public class OculusVRInput extends java.lang.Object implements VRInputAPI
Modifier and Type | Class and Description |
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class |
OculusVRInput.OculusController
The object form representation of a controller.
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Constructor and Description |
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OculusVRInput(OculusVR hardware,
long session,
org.lwjgl.ovr.OVRSessionStatus sessionStatus,
org.lwjgl.ovr.OVRTrackingState trackingState) |
Modifier and Type | Method and Description |
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void |
dispose() |
Vector3f |
getAngularVelocity(int controllerIndex)
Get the controller angular velocity on all axes.
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Vector2f |
getAxis(int controllerIndex,
VRInputType forAxis)
Get the axis value for the given input on the given controller.
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Vector2f |
getAxisDeltaSinceLastCall(int controllerIndex,
VRInputType forAxis)
Get the controller axis delta from the last value.
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float |
getAxisMultiplier()
Get the controller axis multiplier.
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Vector2f |
getAxisRaw(int controllerIndex,
VRInputType forAxis)
Get the axis value for the given input on the given controller.
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Vector3f |
getFinalObserverPosition(int index)
Get the position of the input after all positional tracking is complete.
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Quaternion |
getFinalObserverRotation(int index)
Get where is the controller pointing, after all rotations are combined.
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Quaternion |
getOrientation(int index)
Get the orientation of the input.
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Vector3f |
getPosition(int index)
Get the position of the input.
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java.lang.Object |
getRawControllerState(int index)
Get the native wrapping of a controller state.
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VRTrackedController |
getTrackedController(int index)
Get a tracked controller (for example, a hand controller) that is attached to the VR system.
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int |
getTrackedControllerCount()
Get the number of tracked controllers (for example, hand controllers) attached to the VR system.
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Vector3f |
getVelocity(int controllerIndex)
Get the controller velocity on all axes.
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boolean |
init()
Initialize the input.
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boolean |
isButtonDown(int controllerIndex,
VRInputType checkButton)
Check if the given button is down (more generally if the given input type is activated).
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boolean |
isButtonDownForStatus(int controllerIndex,
VRInputType checkButton,
int buttons,
int touch) |
boolean |
isInputDeviceTracking(int index)
Check if the input device is actually tracked (i-e if we can obtain a pose from the input).
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boolean |
isInputFocused()
Check if the VR system has the focus and if it's not used by other process.
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void |
resetInputSinceLastCall()
Reset the current activation of the inputs.
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void |
setAxisMultiplier(float axisMultiplier)
Set the controller axis multiplier.
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void |
swapHands()
Swap the two hands (exchange the hands' controller 1 and 2 indices).
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void |
triggerHapticPulse(int controllerIndex,
float seconds)
Trigger a haptic pulse on the selected controller for the duration given in parameters (in seconds).
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void |
updateConnectedControllers()
Update the connected controllers.
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void |
updateControllerStates()
Update the controller states.
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boolean |
wasButtonPressedSinceLastCall(int controllerIndex,
VRInputType checkButton)
Check if the given button / input from the given controller has been just pressed / activated.
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public OculusVRInput(OculusVR hardware, long session, org.lwjgl.ovr.OVRSessionStatus sessionStatus, org.lwjgl.ovr.OVRTrackingState trackingState)
public void dispose()
public void updateControllerStates()
VRInputAPI
updateControllerStates
in interface VRInputAPI
public Vector3f getPosition(int index)
VRInputAPI
getPosition
in interface VRInputAPI
index
- the index of the controller.public Vector3f getVelocity(int controllerIndex)
VRInputAPI
getVelocity
in interface VRInputAPI
controllerIndex
- the index of the controller.VRInputAPI.getAngularVelocity(int)
public Quaternion getOrientation(int index)
VRInputAPI
getOrientation
in interface VRInputAPI
index
- the index of the controller.public Vector3f getAngularVelocity(int controllerIndex)
VRInputAPI
getAngularVelocity
in interface VRInputAPI
controllerIndex
- the index of the controller.VRInputAPI.getVelocity(int)
public Quaternion getFinalObserverRotation(int index)
VRInputAPI
getFinalObserverRotation
in interface VRInputAPI
index
- the index of the controller.public Vector3f getFinalObserverPosition(int index)
VRInputAPI
getFinalObserverPosition
in interface VRInputAPI
index
- the index of the controller.public boolean isInputDeviceTracking(int index)
VRInputAPI
isInputDeviceTracking
in interface VRInputAPI
index
- the index of the controller.true
if the input device is actually tracked and false
otherwise.public Vector2f getAxis(int controllerIndex, VRInputType forAxis)
VRInputAPI
raw value
multiplied by the axis multiplier
.getAxis
in interface VRInputAPI
controllerIndex
- the index of the controller.forAxis
- the axis.VRInputAPI.getAxisRaw(int, VRInputType)
,
VRInputAPI.getAxisMultiplier()
public Vector2f getAxisRaw(int controllerIndex, VRInputType forAxis)
VRInputAPI
getAxisRaw
in interface VRInputAPI
controllerIndex
- the index of the controller.forAxis
- the axis.VRInputAPI.getAxis(int, VRInputType)
public boolean isButtonDown(int controllerIndex, VRInputType checkButton)
VRInputAPI
isButtonDown
in interface VRInputAPI
controllerIndex
- the index of the controller to check.checkButton
- the button / input to check.true
if the button / input is down / activated and false
otherwise.public boolean isButtonDownForStatus(int controllerIndex, VRInputType checkButton, int buttons, int touch)
public void resetInputSinceLastCall()
VRInputAPI
resetInputSinceLastCall
in interface VRInputAPI
VRInputAPI.wasButtonPressedSinceLastCall(int, VRInputType)
public boolean wasButtonPressedSinceLastCall(int controllerIndex, VRInputType checkButton)
VRInputAPI
wasButtonPressedSinceLastCall
in interface VRInputAPI
controllerIndex
- the index of the controller.checkButton
- the button / input to check.true
if the given button / input from the given controller has been just pressed / activated and false
otherwise.public Vector2f getAxisDeltaSinceLastCall(int controllerIndex, VRInputType forAxis)
VRInputAPI
getAxisDeltaSinceLastCall
in interface VRInputAPI
controllerIndex
- the index of the controller.forAxis
- the axis.public boolean init()
VRInputAPI
init
in interface VRInputAPI
true
if the initialization is successful and false
otherwise.public void updateConnectedControllers()
VRInputAPI
updateConnectedControllers
in interface VRInputAPI
public float getAxisMultiplier()
VRInputAPI
getAxisMultiplier
in interface VRInputAPI
VRInputAPI.setAxisMultiplier(float)
public void setAxisMultiplier(float axisMultiplier)
VRInputAPI
setAxisMultiplier
in interface VRInputAPI
axisMultiplier
- the controller axis multiplier.VRInputAPI.getAxisMultiplier()
public void triggerHapticPulse(int controllerIndex, float seconds)
VRInputAPI
triggerHapticPulse
in interface VRInputAPI
controllerIndex
- the index of the controller.seconds
- the duration of the pulse in seconds.public boolean isInputFocused()
VRInputAPI
isInputFocused
in interface VRInputAPI
true
if the VR system has the focus and false
otherwise.public java.lang.Object getRawControllerState(int index)
VRInputAPI
getRawControllerState
in interface VRInputAPI
index
- the index of the controller.public void swapHands()
VRInputAPI
swapHands
in interface VRInputAPI
public int getTrackedControllerCount()
VRInputAPI
getTrackedControllerCount
in interface VRInputAPI
VRInputAPI.getTrackedController(int)
public VRTrackedController getTrackedController(int index)
VRInputAPI
getTrackedController
in interface VRInputAPI
index
- the index of the controller.VRInputAPI.getTrackedControllerCount()