Interface | Description |
---|---|
AudioRenderer |
Interface to be implemented by audio renderers.
|
AudioSource | |
SeekableStream |
Class | Description |
---|---|
AudioBuffer |
An
AudioBuffer is an implementation of AudioData
where the audio is buffered (stored in memory). |
AudioContext |
Holds render thread specific audio context information.
|
AudioData |
AudioData is an abstract representation
of audio data. |
AudioKey |
AudioKey is extending AssetKey by holding stream flag. |
AudioListenerState |
AudioListenerState updates the audio listener's position,
orientation, and velocity from a Camera . |
AudioNode |
An
AudioNode is a scene Node which can play audio assets. |
AudioStream |
AudioStream is an implementation of AudioData that acquires the
audio from an InputStream. |
Environment |
Audio environment, for reverb effects.
|
Filter | |
Listener | |
LowPassFilter |
Enum | Description |
---|---|
AudioData.DataType | |
AudioNode.Status | Deprecated
- use AudioSource.Status instead
|
AudioParam | |
AudioSource.Status |
Status indicates the current status of the audio source. |
ListenerParam |