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Package com.jme3.asset

com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application.

See: Description

Package com.jme3.asset Description

com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application.

AssetLoaders

asset loaders are registered to load assets of a particular format. For example, an AssetLoader that loads TGA images should read a stream in .tga format and return an Image object as its output. AssetLoaders are initialized once a file of that format is loaded, there's only one AssetLoader per thread so AssetLoader's load() method does not have to be thread safe.

AssetLocators

AssetLocator(s) are used to resolve an asset name (a string) into an InputStream which is contained in an AssetInfo object. There are AssetLocators for loading files from the application's classpath, the local hard drive, a ZIP file, an HTTP server, and more. The user can implement their own AssetLocators and register them with the AssetManager to load their resources from their own location.
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