public class DebugKeysAppState extends AbstractAppState
| Modifier and Type | Field and Description | 
|---|---|
| static java.lang.String | INPUT_MAPPING_CAMERA_POS | 
| static java.lang.String | INPUT_MAPPING_MEMORY | 
initialized| Constructor and Description | 
|---|
| DebugKeysAppState() | 
| Modifier and Type | Method and Description | 
|---|---|
| void | cleanup()Called by  AppStateManagerwhen transitioning thisAppStatefrom terminating to detached. | 
| void | initialize(AppStateManager stateManager,
          Application app)Called by  AppStateManagerwhen transitioning thisAppStatefrom initializing to running.This will happen on the next iteration through the update loop after AppStateManager.attach(com.jme3.app.state.AppState)was called. | 
getId, isEnabled, isInitialized, postRender, render, setEnabled, setId, stateAttached, stateDetached, updatepublic static final java.lang.String INPUT_MAPPING_CAMERA_POS
public static final java.lang.String INPUT_MAPPING_MEMORY
public void initialize(AppStateManager stateManager, Application app)
AppStateAppStateManager when transitioning this AppState
 from initializing to running.AppStateManager.attach(com.jme3.app.state.AppState) was called.
 
 AppStateManager will call this only from the update loop
 inside the rendering thread. This means is it safe to modify the scene 
 graph from this method.
initialize in interface AppStateinitialize in class AbstractAppStatestateManager - The state managerapp - The applicationpublic void cleanup()
AppStateAppStateManager when transitioning this
 AppState from terminating to detached. This
 method is called the following render pass after the AppState has 
 been detached and is always called once and only once for each time
 initialize() is called. Either when the AppState
 is detached or when the application terminates (if it terminates normally).cleanup in interface AppStatecleanup in class AbstractAppState