Class | Description |
---|---|
FrameBuffer |
FrameBuffer s are rendering surfaces allowing
off-screen rendering and render-to-texture functionality. |
FrameBuffer.FrameBufferBufferTarget | |
FrameBuffer.FrameBufferTarget | |
FrameBuffer.FrameBufferTextureTarget | |
FrameBuffer.RenderBuffer |
RenderBuffer represents either a texture or a
buffer that will be rendered to. |
Image |
Image defines a data format for a graphical image. |
Texture |
Texture defines a texture object to be used to display an
image on a piece of geometry. |
Texture2D | |
Texture3D | |
TextureArray |
This class implements a Texture array
warning, this feature is only supported on opengl 3.0 version.
|
TextureCubeMap |
Describes a cubemap texture.
|
TextureProcessor |
Enum | Description |
---|---|
Image.Format | |
Texture.MagFilter | |
Texture.MinFilter | |
Texture.ShadowCompareMode |
If this texture is a depth texture (the format is Depth*) then
this value may be used to compare the texture depth to the R texture
coordinate.
|
Texture.Type | |
Texture.WrapAxis | |
Texture.WrapMode | |
TextureCubeMap.Face |
Face of the Cubemap as described by its directional offset from the
origin.
|