public class Network
extends java.lang.Object
Modifier and Type | Class and Description |
---|---|
protected static class |
Network.NetworkClientImpl |
Modifier and Type | Field and Description |
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static java.lang.String |
DEFAULT_GAME_NAME |
static int |
DEFAULT_VERSION |
Modifier and Type | Method and Description |
---|---|
static Client |
connectToServer(java.lang.String host,
int hostPort)
Creates a Client that communicates with the specified host and port
using both reliable and fast transports.
|
static Client |
connectToServer(java.lang.String host,
int hostPort,
int remoteUdpPort)
Creates a Client that communicates with the specified host and separate TCP and UDP ports
using both reliable and fast transports.
|
static Client |
connectToServer(java.lang.String gameName,
int version,
java.lang.String host,
int hostPort)
Creates a Client that communicates with the specified host and port
using both reliable and fast transports.
|
static Client |
connectToServer(java.lang.String gameName,
int version,
java.lang.String host,
int hostPort,
int remoteUdpPort)
Creates a Client that communicates with the specified host and separate TCP and UDP ports
using both reliable and fast transports.
|
static NetworkClient |
createClient()
Creates a client that can be connected at a later time.
|
static NetworkClient |
createClient(java.lang.String gameName,
int version)
Creates a client that can be connected at a later time.
|
static Server |
createServer(int port)
Creates a Server that will utilize both reliable and fast
transports to communicate with clients.
|
static Server |
createServer(int tcpPort,
int udpPort)
Creates a Server that will utilize both reliable and fast
transports to communicate with clients.
|
static Server |
createServer(java.lang.String gameName,
int version,
int tcpPort,
int udpPort)
Creates a named and versioned Server that will utilize both reliable and fast
transports to communicate with clients.
|
public static final java.lang.String DEFAULT_GAME_NAME
public static final int DEFAULT_VERSION
public static Server createServer(int port) throws java.io.IOException
java.io.IOException
public static Server createServer(int tcpPort, int udpPort) throws java.io.IOException
java.io.IOException
public static Server createServer(java.lang.String gameName, int version, int tcpPort, int udpPort) throws java.io.IOException
gameName
- This is the name that identifies the game. Connecting clients
must use this name or be turned away.version
- This is a game-specific version that helps detect when out-of-date
clients have connected to an incompatible server.tcpPort
- The port upon which the TCP hosting will listen for new connections.udpPort
- The port upon which the UDP hosting will listen for new 'fast' UDP
messages. Set to -1 if 'fast' traffic should go over TCP. This will
completely disable UDP traffic for this server.java.io.IOException
public static NetworkClient createClient()
public static NetworkClient createClient(java.lang.String gameName, int version)
public static Client connectToServer(java.lang.String host, int hostPort) throws java.io.IOException
java.io.IOException
public static Client connectToServer(java.lang.String host, int hostPort, int remoteUdpPort) throws java.io.IOException
java.io.IOException
public static Client connectToServer(java.lang.String gameName, int version, java.lang.String host, int hostPort) throws java.io.IOException
java.io.IOException
public static Client connectToServer(java.lang.String gameName, int version, java.lang.String host, int hostPort, int remoteUdpPort) throws java.io.IOException
gameName
- This is the name that identifies the game. This must match
the target server's name or this client will be turned away.version
- This is a game-specific version that helps detect when out-of-date
clients have connected to an incompatible server. This must match
the server's version of this client will be turned away.hostPort
- The remote TCP port on the server to which this client should
send reliable messages.remoteUdpPort
- The remote UDP port on the server to which this client should
send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should
go over TCP. This will completely disable UDP traffic for this
client.java.io.IOException