com.jme3.math package provides mathematical data structures
and utilities which are used by the rest of the engine.See: Description
| Interface | Description |
|---|---|
| EaseFunction |
Created by Nehon on 26/03/2017.
|
| Class | Description |
|---|---|
| AbstractTriangle |
A Collidable with a triangular shape.
|
| ColorRGBA |
ColorRGBA defines a color made from a collection of red, green
and blue values stored in Linear color space. |
| CurveAndSurfaceMath |
This class offers methods to help with curves and surfaces calculations.
|
| Easing |
Expose several Easing function from Robert Penner
Created by Nehon on 26/03/2017.
|
| Easing.InOut |
An Ease function composed of 2 sb function for custom in and out easing
|
| Eigen3f |
A calculator for the eigenvectors and eigenvalues of a Matrix3f.
|
| FastMath |
FastMath provides 'fast' math approximations and float equivalents of Math
functions. |
| Line |
Line defines a line. |
| LineSegment |
LineSegment represents a segment in the space.
|
| MathUtils |
Created by Nehon on 23/04/2017.
|
| Matrix3f |
A 3x3 matrix composed of 9 single-precision elements, used to represent
linear transformations of 3-D coordinates, such as rotations, reflections,
and scaling.
|
| Matrix4f |
Matrix4f represents a single-precision 4x4 matrix for use as a
3-D coordinate transform or perspective transform. |
| Plane |
Plane defines a plane where Normal dot (x,y,z) = Constant. |
| Quaternion |
Used to efficiently represent rotations and orientations in 3-dimensional
space, without risk of gimbal lock.
|
| Ray |
Ray defines a line segment which has an origin and a direction. |
| Rectangle |
Rectangle defines a finite plane within three-dimensional space
that is specified via three points (A, B, C). |
| Ring |
Ring defines a flat ring or disc in three-dimensional
space that is specified via the ring's center point, an up vector, an inner
radius, and an outer radius. |
| Spline | |
| Transform |
A 3-D coordinate transform composed of translation, rotation, and scaling.
|
| Triangle |
Triangle defines a triangle in terms of its vertex locations,
with auxiliary storage for its centroid, normal vector, projection, and
index. |
| Vector2f |
Vector2f defines a Vector for a two float value vector. |
| Vector3f |
A vector composed of 3 single-precision components, used to represent
locations, offsets, and directions in 3-dimensional space.
|
| Vector4f |
Vector4f defines a Vector for a four float value tuple. |
| Enum | Description |
|---|---|
| Plane.Side |
Describe the relationship between a point and a plane.
|
| Spline.SplineType |
com.jme3.math package provides mathematical data structures
and utilities which are used by the rest of the engine.
The math package provides the following classes:Vector2f - 2D general purpose vectorVector3f - 3D general purpose vectorVector4f - 4D general purpose vectorColorRGBA - Floating-point RGB color with alphaQuaternion - Specialized 4D data structure to represent rotationMatrix3f - 3x3 matrix, usually used to represent rotationMatrix4f - 4x4 matrix, used as an efficient transform representationAbstractTriangle - Abstract triangle. Data to be provided by implementationTriangle - Concrete implementation of AbstractTriangle with center and normal vectorsLine - Infinite 3D lineLineSegment - 3D line with start and end pointPlane - 3D planeRay - 3D rayRectangle - 3D rectangleRing - 3D ringSpline - 3D curve defined by control points and a functionTransform - Representation of a transform with translation, rotation, and scaleFastMath - Contains static methods for floating-point mathCurveAndSurfaceMath - Contains static methods specific to curve and surface mathEigen3f - Provides computation of eigenvectors given a matrix