| Interface | Description | 
|---|---|
| Basis | 
 Interface for - basically 3D - noise generation algorithms, based on the
 book: Texturing & Modeling - A Procedural Approach
 
 The main concept is to look at noise as a basis for generating fractals. 
 | 
| Filter | 
| Class | Description | 
|---|---|
| Color | 
 Helper class for working with colors and gradients 
 | 
| ShaderUtils | 
 Helper class containing useful functions explained in the book:
 Texturing & Modeling - A Procedural Approach 
 |