com.jme3.light package contains various lights that can be placed
in a scene.See: Description
| Interface | Description | 
|---|---|
| LightFilter | |
| LightProbeBlendingStrategy | 
 This is the interface to implement if you want to make your own LightProbe blending strategy. 
 | 
| ProbeArea | 
| Class | Description | 
|---|---|
| AmbientLight | 
 An ambient light adds a constant color to the scene. 
 | 
| BasicProbeBlendingStrategy | 
 This strategy returns the closest probe from the rendered object. 
 | 
| DefaultLightFilter | |
| DirectionalLight | 
DirectionalLight is a light coming from a certain direction in world space. | 
| Light | 
 Abstract class for representing a light source. 
 | 
| LightList | 
LightList is used internally by Spatials to manage
 lights that are attached to them. | 
| LightProbe | 
 A LightProbe is not exactly a light. 
 | 
| OrientedBoxProbeArea | |
| PointLight | 
 Represents a point light. 
 | 
| SphereProbeArea | |
| SpotLight | 
 Represents a spotlight. 
 | 
| WeightedProbeBlendingStrategy | 
 This strategy returns the 3 closest probe from the rendered object. 
 | 
| Enum | Description | 
|---|---|
| Light.Type | 
 Describes the light type. 
 | 
| LightProbe.AreaType | 
com.jme3.light package contains various lights that can be placed
in a scene.
There are 3 types of lights currently supported in jMonkeyEngine: