public interface MessageListener<S>
Note about multithreading: on the server, these messages may be delivered by more than one thread depending on the server implementation used. Listener implementations should treat their shared data structures accordingly and set them up for multithreaded access. The only threading guarantee is that for a single HostedConnection, there will only ever be one thread at a time and the messages will always be delivered to that connection in the order that they were delivered.
Modifier and Type | Method and Description |
---|---|
void |
messageReceived(S source,
Message m) |