com.jme3.light package contains various lights that can be placed
in a scene.See: Description
| Interface | Description |
|---|---|
| LightFilter | |
| LightProbeBlendingStrategy |
This is the interface to implement if you want to make your own LightProbe blending strategy.
|
| ProbeArea |
| Class | Description |
|---|---|
| AmbientLight |
An ambient light adds a constant color to the scene.
|
| BasicProbeBlendingStrategy |
This strategy returns the closest probe from the rendered object.
|
| DefaultLightFilter | |
| DirectionalLight |
DirectionalLight is a light coming from a certain direction in world space. |
| Light |
Abstract class for representing a light source.
|
| LightList |
LightList is used internally by Spatials to manage
lights that are attached to them. |
| LightProbe |
A LightProbe is not exactly a light.
|
| OrientedBoxProbeArea | |
| PointLight |
Represents a point light.
|
| SphereProbeArea | |
| SpotLight |
Represents a spot light.
|
| WeightedProbeBlendingStrategy |
This strategy returns the 3 closest probe from the rendered object.
|
| Enum | Description |
|---|---|
| Light.Type |
Describes the light type.
|
| LightProbe.AreaType |
com.jme3.light package contains various lights that can be placed
in a scene.
There are 3 types of lights currently supported in jMonkeyEngine: