public class NativeObjectManager
extends java.lang.Object
ReferenceQueue the GLObjectManager can delete
 unused objects from GPU when their counterparts on the CPU are no longer used.
 On restart, the renderer may request the objects to be reset, thus allowing
 the GLObjects to re-initialize with the new display context.| Modifier and Type | Field and Description | 
|---|---|
static boolean | 
UNSAFE
Set to  
true to enable deletion of native buffers together with GL objects
 when requested. | 
| Constructor and Description | 
|---|
NativeObjectManager()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
deleteAllObjects(java.lang.Object rendererObject)
(Internal use only) Deletes all objects. 
 | 
void | 
deleteUnused(java.lang.Object rendererObject)
(Internal use only) Deletes unused NativeObjects. 
 | 
void | 
registerObject(NativeObject obj)
(Internal use only) Register a  
NativeObject with the manager. | 
void | 
resetObjects()
(Internal use only) Resets all  
NativeObjects. | 
public static boolean UNSAFE
true to enable deletion of native buffers together with GL objects
 when requested. Note that usage of object after deletion could cause undefined results
 or native crashes, therefore by default this is set to false.public void registerObject(NativeObject obj)
NativeObject with the manager.obj - the object to register (not null)public void deleteUnused(java.lang.Object rendererObject)
MAX_REMOVES_PER_FRAME objects.rendererObject - The renderer object. 
 For graphics objects, Renderer is used, for audio, {#link AudioRenderer} is used.public void deleteAllObjects(java.lang.Object rendererObject)
rendererObject - the renderer objectpublic void resetObjects()
NativeObjects.
 This is typically called when the context is restarted.