public abstract class AbstractHeightMap extends java.lang.Object implements HeightMap
AbstractHeightMap
provides a base implementation of height
data for terrain rendering. The loading of the data is dependent on the
subclass. The abstract implementation provides a means to retrieve the height
data and to save it.
It is the general contract that any subclass provide a means of editing
required attributes and calling load
again to recreate a
heightfield with these new parameters.Modifier and Type | Field and Description |
---|---|
protected float |
filter
The filter is used to erode the terrain.
|
protected float[] |
heightData
Height data information.
|
protected float |
heightScale
Allows scaling the Y height of the map.
|
static float |
NORMALIZE_RANGE
The range used to normalize terrain
|
protected int |
size
The size of the height map's width.
|
Constructor and Description |
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AbstractHeightMap() |
Modifier and Type | Method and Description |
---|---|
void |
erodeTerrain()
erodeTerrain is a convenience method that applies the FIR
filter to a given height map. |
float[] |
findMinMaxHeights()
Find the minimum and maximum height values.
|
void |
flatten(byte flattening)
Flattens out the valleys.
|
float[] |
getHeightMap()
getHeightMap returns the entire grid of height data. |
float |
getInterpolatedHeight(float x,
float z)
getInterpolatedHeight returns the height of a point that
does not fall directly on the height posts. |
float |
getScaledHeightAtPoint(int x,
int z)
getScaledHeightAtPoint returns the scaled value at the
point provided. |
float[] |
getScaledHeightMap()
Build a new array of height data with the scaled values.
|
int |
getSize()
getSize returns the size of one side the height map. |
float |
getTrueHeightAtPoint(int x,
int z)
getTrueHeightAtPoint returns the non-scaled value at the
point provided. |
void |
normalizeTerrain(float value)
normalizeTerrain takes the current terrain data and
converts it to values between 0 and value . |
boolean |
save(java.lang.String filename)
save will save the heightmap data into a new RAW file
denoted by the supplied filename. |
void |
setHeightAtPoint(float height,
int x,
int z)
setHeightAtPoint sets the height value for a given
coordinate. |
void |
setHeightScale(float scale)
setHeightScale sets the scale of the height values. |
void |
setMagnificationFilter(float filter)
setFilter sets the erosion value for the filter. |
void |
setSize(int size)
setSize sets the size of the terrain where the area is
size x size. |
void |
smooth(float np)
Smooth the terrain.
|
void |
smooth(float np,
int radius)
Smooth the terrain.
|
void |
unloadHeightMap()
unloadHeightMap clears the data of the height map. |
protected float[] heightData
protected int size
protected float heightScale
protected float filter
public static float NORMALIZE_RANGE
public void unloadHeightMap()
unloadHeightMap
clears the data of the height map. This
insures it is ready for reloading.unloadHeightMap
in interface HeightMap
public void setHeightScale(float scale)
setHeightScale
sets the scale of the height values.
Typically, the height is a little too extreme and should be scaled to a
smaller value (i.e. 0.25), to produce cleaner slopes.setHeightScale
in interface HeightMap
scale
- the scale to multiply height values by.public void setHeightAtPoint(float height, int x, int z)
setHeightAtPoint
sets the height value for a given
coordinate. It is recommended that the height value be within the 0 - 255
range.setHeightAtPoint
in interface HeightMap
height
- the new height for the coordinate.x
- the x (east/west) coordinate.z
- the z (north/south) coordinate.public void setSize(int size) throws java.lang.Exception
setSize
sets the size of the terrain where the area is
size x size.public void setMagnificationFilter(float filter) throws java.lang.Exception
setFilter
sets the erosion value for the filter. This
value must be between 0 and 1, where 0.2 - 0.4 produces arguably the best
results.setMagnificationFilter
in interface HeightMap
filter
- the erosion value.java.lang.Exception
- if filter is less than 0 or greater than 1.public float getTrueHeightAtPoint(int x, int z)
getTrueHeightAtPoint
returns the non-scaled value at the
point provided.getTrueHeightAtPoint
in interface HeightMap
x
- the x (east/west) coordinate.z
- the z (north/south) coordinate.public float getScaledHeightAtPoint(int x, int z)
getScaledHeightAtPoint
returns the scaled value at the
point provided.getScaledHeightAtPoint
in interface HeightMap
x
- the x (east/west) coordinate.z
- the z (north/south) coordinate.public float getInterpolatedHeight(float x, float z)
getInterpolatedHeight
returns the height of a point that
does not fall directly on the height posts.getInterpolatedHeight
in interface HeightMap
x
- the x coordinate of the point.z
- the y coordinate of the point.public float[] getHeightMap()
getHeightMap
returns the entire grid of height data.getHeightMap
in interface HeightMap
public float[] getScaledHeightMap()
getScaledHeightMap
in interface HeightMap
public int getSize()
getSize
returns the size of one side the height map. Where
the area of the height map is size x size.public boolean save(java.lang.String filename) throws java.lang.Exception
save
will save the heightmap data into a new RAW file
denoted by the supplied filename.filename
- the file name to save the current data as.java.lang.Exception
- if filename is null.public void normalizeTerrain(float value)
normalizeTerrain
takes the current terrain data and
converts it to values between 0 and value
.value
- the value to normalize to.public float[] findMinMaxHeights()
public void erodeTerrain()
erodeTerrain
is a convenience method that applies the FIR
filter to a given height map. This simulates water erosion.public void flatten(byte flattening)
flattening
- the power of flattening applied, 1 means nonepublic void smooth(float np)
np
between 0 and 1
You must first load() the heightmap data before this will have any effect.np
- The factor to what extend the neighbors average has an influence.
Value of 0 will ignore neighbors (no smoothing)
Value of 1 will ignore the node old height.public void smooth(float np, int radius)
np
between 0 and 1
You must first load() the heightmap data before this will have any effect.np
- The factor to what extend the neighbors average has an influence.
Value of 0 will ignore neighbors (no smoothing)
Value of 1 will ignore the node old height.