Class | Description |
---|---|
AbstractShadowFilter<T extends AbstractShadowRenderer> |
Generic abstract filter that holds common implementations for the different
shadow filters
|
AbstractShadowFilterVR<T extends AbstractShadowRendererVR> |
Generic abstract filter that holds common implementations for the different
shadow filters.
|
AbstractShadowRenderer |
abstract shadow renderer that holds commons feature to have for a shadow
renderer
|
AbstractShadowRendererVR |
Abstract shadow renderer that holds commons feature to have for a shadow
renderer.
|
BasicShadowRenderer | Deprecated
use
DirectionalLightShadowRenderer with one split. |
DirectionalLightShadowFilter |
This Filter does basically the same as a DirectionalLightShadowRenderer
except it renders the post shadow pass as a fullscreen quad pass instead of a
geometry pass.
|
DirectionalLightShadowFilterVR |
This Filter does basically the same as a DirectionalLightShadowRenderer
except it renders the post shadow pass as a fullscreen quad pass instead of a
geometry pass.
|
DirectionalLightShadowRenderer |
DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more informations on this read this https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html |
DirectionalLightShadowRendererVR |
DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
InstancedDirectionalShadowFilter |
An instanced version of the
directional light shadow filter dedi. |
PointLightShadowFilter |
This Filter does basically the same as a PointLightShadowRenderer except it
renders the post shadow pass as a fullscreen quad pass instead of a geometry
pass.
|
PointLightShadowRenderer |
PointLightShadowRenderer renders shadows for a point light
|
PssmShadowFilter | Deprecated |
PssmShadowRenderer | Deprecated |
PssmShadowUtil |
Includes various useful shadow mapping functions.
|
ShadowUtil |
Includes various useful shadow mapping functions.
|
ShadowUtil.OccludersExtractor |
OccludersExtractor is a helper class to collect splitOccluders from scene recursively.
|
SpotLightShadowFilter |
This Filter does basically the same as a SpotLightShadowRenderer except it
renders the post shadow pass as a fullscreen quad pass instead of a geometry
pass.
|
SpotLightShadowRenderer |
SpotLightShadowRenderer renderer use Parallel Split Shadow Mapping technique
(pssm)
It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
VRDirectionalLightShadowRenderer |
DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping
technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This results in a better quality shadow than standard shadow mapping. for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
Enum | Description |
---|---|
CompareMode |
Specifies the shadow comparison mode
|
EdgeFilteringMode |
ShadowEdgeFiltering specifies how shadows are filtered |
PssmShadowRenderer.CompareMode | Deprecated
use
CompareMode |
PssmShadowRenderer.FilterMode | Deprecated |