public interface GLExt
Always must check against a renderer capability prior to using those.
Modifier and Type | Method and Description |
---|---|
void |
glBufferData(int target,
java.nio.IntBuffer data,
int usage)
|
void |
glBufferSubData(int target,
long offset,
java.nio.IntBuffer data)
|
int |
glClientWaitSync(java.lang.Object sync,
int flags,
long timeout)
Causes the client to block and wait for a sync object to become signaled.
|
void |
glDeleteSync(java.lang.Object sync)
Deletes a sync object.
|
void |
glDrawArraysInstancedARB(int mode,
int first,
int count,
int primCount)
Draw multiple instances of a range of elements.
|
void |
glDrawBuffers(java.nio.IntBuffer bufs)
|
void |
glDrawElementsInstancedARB(int mode,
int indicesCount,
int type,
long indicesBufferOffset,
int primCount)
Draws multiple instances of a set of elements.
|
java.lang.Object |
glFenceSync(int condition,
int flags)
Creates a new sync object and inserts it into the GL command stream.
|
void |
glGetMultisample(int pname,
int index,
java.nio.FloatBuffer val)
Retrieves the location of a sample.
|
void |
glTexImage2DMultisample(int target,
int samples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.
|
void |
glVertexAttribDivisorARB(int index,
int divisor)
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call.
|
static final int GL_ALREADY_SIGNALED
static final int GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
static final int GL_CONDITION_SATISFIED
static final int GL_DEPTH_COMPONENT32F
static final int GL_DEPTH24_STENCIL8_EXT
static final int GL_DEPTH_STENCIL_EXT
static final int GL_ETC1_RGB8_OES
static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
static final int GL_FRAMEBUFFER_SRGB_EXT
static final int GL_HALF_FLOAT_ARB
static final int GL_HALF_FLOAT_OES
static final int GL_LUMINANCE16F_ARB
static final int GL_LUMINANCE32F_ARB
static final int GL_LUMINANCE_ALPHA16F_ARB
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DRAW_BUFFERS_ARB
static final int GL_MAX_SAMPLES_EXT
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_MULTISAMPLE_ARB
static final int GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_PIXEL_PACK_BUFFER_ARB
static final int GL_PIXEL_UNPACK_BUFFER_ARB
static final int GL_R11F_G11F_B10F_EXT
static final int GL_RGBA8
static final int GL_RGB16F_ARB
static final int GL_RGB32F_ARB
static final int GL_RGB9_E5_EXT
static final int GL_RGBA16F_ARB
static final int GL_RGBA32F_ARB
static final int GL_SAMPLES_ARB
static final int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
static final int GL_SAMPLE_BUFFERS_ARB
static final int GL_SAMPLE_POSITION
static final int GL_SLUMINANCE8_ALPHA8_EXT
static final int GL_SLUMINANCE8_EXT
static final int GL_SRGB8_ALPHA8_EXT
static final int GL_SRGB8_EXT
static final int GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_TEXTURE_2D_ARRAY_EXT
static final int GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_TIMEOUT_EXPIRED
static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
static final int GL_UNSIGNED_INT_24_8_EXT
static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT
static final int GL_WAIT_FAILED
void glBufferData(int target, java.nio.IntBuffer data, int usage)
usage
is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make
more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store.
usage
can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The
frequency of access may be one of these:
The nature of access may be one of these:
target
- the target buffer object.data
- a pointer to data that will be copied into the data store for initialization, or NULL
if no data is to be copied.usage
- the expected usage pattern of the data store.void glBufferSubData(int target, long offset, java.nio.IntBuffer data)
Updates a subset of a buffer object's data store.
target
- the target buffer object.offset
- the offset into the buffer object's data store where data replacement will begin, measured in bytes.data
- a pointer to the new data that will be copied into the data store.int glClientWaitSync(java.lang.Object sync, int flags, long timeout)
sync
is signaled when glClientWaitSync
is called,
glClientWaitSync
returns immediately, otherwise it will block and wait for up to timeout nanoseconds for sync
to become signaled.sync
- the sync object whose status to wait on.flags
- a bitfield controlling the command flushing behavior.timeout
- the timeout, specified in nanoseconds, for which the implementation should wait for sync
to become signaled.void glDeleteSync(java.lang.Object sync)
sync
- the sync object to be deleted.void glDrawArraysInstancedARB(int mode, int first, int count, int primCount)
mode
- the kind of primitives to render.first
- the starting index in the enabled arrays.count
- the number of indices to be rendered.primCount
- the number of instances of the specified range of indices to be rendered.void glDrawBuffers(java.nio.IntBuffer bufs)
Specifies a list of color buffers to be drawn into.
bufs
- an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.void glDrawElementsInstancedARB(int mode, int indicesCount, int type, long indicesBufferOffset, int primCount)
mode
- the kind of primitives to render.indicesCount
- the number of elements to be rendered.type
- the type of the values in indices
.indicesBufferOffset
- a pointer to the location where the indices are stored.primCount
- the number of instances of the specified range of indices to be rendered.java.lang.Object glFenceSync(int condition, int flags)
condition
- the condition that must be met to set the sync object's state to signaled.flags
- a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags
must be zero.void glGetMultisample(int pname, int index, java.nio.FloatBuffer val)
pname
- the sample parameter name.index
- the index of the sample whose position to query.val
- an array to receive the position of the sample.void glTexImage2DMultisample(int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
target
- the target of the operation.samples
- the number of samples in the multisample texture's imageinternalFormat
- the internal format to be used to store the multisample texture's image. internalformat
must specify a color-renderable, depth-renderable,
or stencil-renderable format.width
- the width of the multisample texture's image, in texelsheight
- the height of the multisample texture's image, in texelsfixedSampleLocations
- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
depend on the internal format or size of the imagevoid glVertexAttribDivisorARB(int index, int divisor)
divisor
is zero, the attribute at slot index
advances once per vertex. If divisor
is non-zero, the attribute advances once per divisor
instances of the set(s) of vertices being rendered. An attribute is referred to as instanced
if its divisor
value is non-zero.index
- the attribute index.divisor
- the divisor value.